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ESA Submits Comments to Federal Trade Commission on Children's Online Privacy Protection Act Rulemaking
ESA and Joint Creators and Copyright Owners Coalition Reply to Petitioners’ Initial Comments on Section 1201 Rulemaking with U.S. Copyright Office
ESA Filing on Section 1201 Rulemaking: Class 6(b): Video Games – Preservation Joint Creators and Copyright Owners Coalition Filings on Section 1201 Rulemaking: Class 1: Audiovisual Works – Noncommercial Videos Class 2: Audiovisual Works – Online Learning Class...
U.S. Consumer Video Game Spending Totaled $57.2 Billion in 2023
The Entertainment Software Association (ESA) today issued the following statement on the nomination of Deborah Robinson to serve as the U.S. Intellectual Property Enforcement Coordinator.
ESA Submits Comments to Federal Trade Commission on Petition to Initiate Rulemaking on Right to Repair
ESA Submits Comments in Response to National Institute of Standards and Technology's (NIST) Request for Information on Synthetic Content and Artificial Intelligence
The International Intellectual Property Alliance (IIPA) Comments Regarding “Special 301” Review
To learn more, click here.
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U.S. Consumer Video Game Spending Totaled $57.2 Billion in 2023
The Entertainment Software Association (ESA) today issued the following statement on the nomination of Deborah Robinson to serve as the U.S. Intellectual Property Enforcement Coordinator.
The Entertainment Software Association Statement of Support for the Appointment of Sharon Israel
The Entertainment Software Association (ESA) today issued the following statement on the nomination of Deborah Robinson to serve as the U.S. Intellectual Property Enforcement Coordinator.
U.S. Children Say They Want Video Games More Than Anything Else This Holiday Season
The Entertainment Software Association Shares Recommendations for Parents to Help Keep Families Safely and Responsibly Enjoy Video Games The Entertainment Software Association (ESA) surveyed U.S. adults and children (ages 10-17) to find out what Americans...
Global Report Reveals Positive Benefits of Video Gameplay
New report outlines the social, mental and emotional benefits of gameplay according to academic research and affirmed by a survey of nearly 13,000 active players across 12 countries. WASHINGTON, Oct. 10, 2023 – The Entertainment Software Association (ESA),...
Senate Veteran Christianna Barnhart Named as ESA SVP of Government Affairs
Washington, D.C., September 12, 2023 – The Entertainment Software Association (ESA) today announced that Christianna (Christi) Barnhart has joined the ESA as Senior Vice President, Government Affairs, reporting to President and CEO Stanley Pierre-Louis....
Video Games Remain America’s Favorite Pastime With More Than 212 Million Americans Playing Regularly
MEDIA CONTACT: Crosby Armstrong [email protected] 202-903-2318 FOR IMMEDIATE RELEASE July 10, 2023  New research from the ESA shows breadth and depth of the video game community and  highlights developmental, social and mental benefits of play. WASHINGTON,...
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Seizing an Opportunity for Women in the Metaverse
Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games, and nearly half of those gamers are women. However, less than a quarter of the employees in the video game industry are women, suggesting...
The Entertainment Software Association Congratulates the ESA-Sponsored CHCI Summer Intern and CBCF 2021-2022 STEAM Fellow
The ESA congratulates Wilner Alvarez, the ESA-sponsored Congressional Hispanic Caucus Institute (CHCI) summer intern, and Brittany Thomas, the ESA-sponsored Congressional Black Caucus Foundation (CBCF) 2021-2021 STEAM fellow!
ESA Leadership Desk: A Nation of Video Game Players
Games transcend age, race, gender, platform and even political parties. Indeed, this is the United States of Play.
ESA Leadership Desk: Reflecting on the Decade Since the U.S. Supreme Court Recognized First Amendment Protections for Video Games
Ten years ago this month, the U.S. Supreme Court issued its landmark decision recognizing the application of the First Amendment to video games.
ESA President & CEO Stanley Pierre-Louis on Bloomberg's "Black in Focus"
ESA President & CEO Stanley Pierre-Louis spoke with Karen Toulon from Bloomberg News on the video game industry for this week's, "Black in Focus."
Training the Video Game Industry’s Next Generation: A Conversation with Elizabeth Stringer
Elizabeth Stringer helped introduce the first generation of lifelong gamers to the world of video games. Now she’s training the next generation to move the industry further.
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ESA Submits Comments to Federal Trade Commission on Children's Online Privacy Protection Act Rulemaking
ESA and Joint Creators and Copyright Owners Coalition Reply to Petitioners’ Initial Comments on Section 1201 Rulemaking with U.S. Copyright Office
ESA Filing on Section 1201 Rulemaking: Class 6(b): Video Games – Preservation Joint Creators and Copyright Owners Coalition Filings on Section 1201 Rulemaking: Class 1: Audiovisual Works – Noncommercial Videos Class 2: Audiovisual Works – Online Learning Class...
ESA Submits Comments to Federal Trade Commission on Petition to Initiate Rulemaking on Right to Repair
ESA Submits Comments in Response to National Institute of Standards and Technology's (NIST) Request for Information on Synthetic Content and Artificial Intelligence
The International Intellectual Property Alliance (IIPA) Comments Regarding “Special 301” Review
To learn more, click here.
ESA Submits Comments to National Telecommunications and Information Administration Request for Comment on the Impact of Online Platforms on Minors
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U.S. Legislative Staff Joined Riot Games Studio Heads for Behind-the-Scenes Discussion of Promoting Positive Behavior
On Wednesday, April 20, 2022, the Entertainment Software Association hosted an invitation-only webinar for Washington, D.C. congressional staff offering a unique behind-the-scenes look at Riot Games with Senior Vice President and Head of Valorant Studio...
ESA President and CEO Stanley Pierre-Louis Joined Industry Leaders at D.I.C.E. 2022 Town Hall
On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of the industry town hall alongside Xbox General Manager, Creator Partnerships Jen MacLean, Unity Vice President, Accelerate...
ESA Hosted Congressional Black Associates for Black History Month Celebration
On Monday, February 28, 2022, the Entertainment Software Association marked the final day of Black History Month by hosting the Congressional Black Associates (CBA) newly-elected Executive Board (E-Board) and guests for an evening of games, food and conversation. “We...
What’s Needed to Design and Build an Inclusive Metaverse?
ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a GamesBeat Summit panel with leading industry members on “building this new reality to reflect our aspirations and diversity.”
ESA Partnered With National Center for Missing and Exploited Children, Family Online Safety Institute and Take This for Online Safety Webinar
On Thursday, December 2, 2021, the Entertainment Software Association (ESA) hosted “Chums, Cheaters and Creeps: An Educational Webinar about Keeping Online Play Safe for Everyone,” a virtual event for policymakers and their staffs focusing on online safety,...
2021 GamesBeat Summit Next Panel Explored Games as a Vehicle for Social Impact
On Wednesday, November 10, 2021, the Entertainment Software Association President and CEO Stanley Pierre-Louis moderated a GamesBeat Summit Next panel focusing on how video games are achieving social impact. Jessica Lindl, Unity Vice President of Social...
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2022 Essential Facts About the Video Game Industry
2022 Essential Facts About the Video Game Industry highlights how millions of Americans turn to video games for connection, educational enrichment and entertainment.
Report: The Guide to Esports
The Growing World of Esports Esports, also known as competitive gaming, is revolutionizing how consumers watch, follow and engage with video games. The Guide to Esports is a comprehensive, global competitive gaming primer supported by video game trade...
Report: Benefits of Video Games in K-12 Education
Video Games and Education Benefits of Video Games in K-12 Education is a 2021 report produced by the Entertainment Software Association and the Higher Education Video Game Alliance that details how K-12 educators are using video games in classrooms across...
A teacher works with students in a computer lab.
2021 Essential Facts About the Video Game Industry
This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.
2020 Essential Facts About the Video Game Industry
ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?
Video Game Industry Impact: California
California is famous for many things–including a vibrant video game industry. There are more than 619 video game company locations in the state, including offices for ­­2K, 505 Games, Activision Blizzard, Amazon Games, BANDAI NAMCO Entertainment,...
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2022 Essential Facts About the Video Game Industry
2022 Essential Facts About the Video Game Industry highlights how millions of Americans turn to video games for connection, educational enrichment and entertainment.
2021 Essential Facts About the Video Game Industry
This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.
2020 Essential Facts About the Video Game Industry
ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?
ESA President & CEO Stanley Pierre-Louis Speaks at Games For Change 2020
On July 14, 2020, ESA President & CEO Stanley Pierre-Louis gave a speech at the 2020 Games for Change (G4C) Festival on the “Unifying Power of Video Games". Watch the full speech here!
Listen: ESA President & CEO Stanley Pierre-Louis Talks Games on NPR’s 1A Podcast
On Tuesday, July 16, ESA President & CEO Stanley Pierre-Louis spoke on NPR's 1A podcast about video game upgrades, add-ons, and in-game purchases.
Essential Facts About Video Games and Violence
Blaming video games for violence in the real world is no more productive than blaming the news media for bringing violent crime into our homes night after night. Numerous authorities have examined the scientific record and found that it does not establish...
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