Featured Stories about the Video Game Industry
Spotlight:
Story Mode
Supernatural Co-founder, CEO and CCO Chris Milk and Head of Fitness Leanne Pedante discuss how Supernatural creates an inclusive fitness space for everyone.
REIMAGINING ENTERTAINMENT
Advocating for video game innovators
Transforming how we experience entertainment
IN THE NEWS

STORY MODE Episode 7: Inclusivity in Fitness
April 13, 2022
Supernatural Co-founder, CEO and CCO Chris Milk and Head of Fitness Leanne Pedante discuss how Supernatural creates an inclusive fitness space for everyone.

April 6, 2022
Intellectual Property
Entertainment Software Association Applauds Confirmation of Kathi Vidal to United States Patent and Trademark Office

STORY MODE Episode 6: Why Games in the Classroom Matter
April 6, 2022

January 31, 2022
Intellectual Property
International Trade
2022 International Intellectual Property Alliance Special 301 Report Submission

January 27, 2022
What’s Needed to Design and Build an Inclusive Metaverse?

January 18, 2022
Marketplace Innovation
U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021


December 3, 2021
ESRB
Trust and Safety
ESA Partnered With National Center for Missing and Exploited Children, Family Online Safety Institute and Take This for Online Safety Webinar

November 12, 2021
Evolving Industry
2021 GamesBeat Summit Next Panel Explored Games as a Vehicle for Social Impact
Policy Positions
The ESA engages on legal, policy and public affairs matters to expand and protect the dynamic worldwide marketplace for computer and video games.
National Impact
Explore how the video game industry drives economic growth state by state.
Our Members
The ESA is the voice and advocate for companies that publish computer and video games and provides its members with expert insights into legal, policy, and public affairs matters.

