• Game Design

Assassin’s Creed Mirage: Creative Director Stéphane Boudon’s Modern Take on an Ancient City and a Beloved Franchise.

An inside look at the creative process behind Assassin’s Creed Mirage. Stéphane Boudon has been with Ubisoft since 2005, beginning […]

  • Game Design

A Conversation with “Final Fantasy XIV” Lead User Interface Designer Kei Odagiri. 

An inside look at the development of the Dawntrail expansion pack. Kei Odagiri, Lead User Interface (UI) Designer, Final Fantasy […]