America Plays

Map image of 212.3 million Americans who play video games Map image of 67% of Americans who play video games more than one hour a week
Bar chart showing the average video game player of 37 years old
Percentage of Americans Who Play Video Games 1+ Hours Per Week

(Any Platform)

Bar chart of percentage of Americans who play video games one or more hours per week (Any Platform)

Everybody Plays — Across Every Demographic

Player Gender

Among all players

53%
Male
46%
Female
Ethnicity of Adult Players

Among total players 18+

White/Caucasian
68%
Hispanic
22%
Black/African American
15%
Native American/Alaskan
4%
Asian and Pacific Islander
2%
LGBT+ Self-Identification of Players

Among total players 18+

Yes
11%
No
87%
Do not wish to answer
2%
Generation by gender bar chart of percentage of Americans who play video games one or more hours per week

American Families Play Together

75%

of parents play video games
and of those who do:
81%
have played video games with their children
52%
play with their children weekly

Among 81% who play with their children

It’s fun for all of us
63%
Good opportunity to socialize with my child(ren)
54%
Great way for family to spend time together
53%
My child asks me to
47%
I enjoy playing as much as my child does
43%
It helps me monitor what they are playing
41%
0%
of parents whose kids play video games say that they are aware of ESRB ratings
0%
of parents set controls to limit spending
0%
of parents who have purchased in-game content for their children require approval for purchases

73%

of parents prefer their children spend time playing video games instead of on social media

Image of 7 purple family icons and three pink family icons
7 in 10 of all parents say playing video games offers more potential benefits for their children compared to social media

In 2025, 90% of the 6,761 ESRB ratings assigned were E, E10+, or T.

ESRB Ratings Assigned in 2005 Pie Chart

NOTE: Includes ratings assigned for boxed (physical) video games and downloadable titles playable on consoles. Ratings numbers provided by the Entertainment Software Rating Board (ESRB)

Player Attitudes And Behaviors

Motivations for playing video games:

Among total players 18+

66%

Pass the time or relax

Gen Z
60%
Millennials 
62%
Gen X
71%
Boomers/Silent
74%
Male
64%
Female
68%
66%

To have fun

Gen Z
70%
Millennials 
72%
Gen X
63%
Boomers/Silent
54%
Male
68%
Female
63%
32%

Use my brain / Keep my mind sharp

Gen Z
15%
Millennials 
24%
Gen X
40%
Boomers/Silent
60%
Male
27%
Female
39%
Benefits of Playing Video Games

Percentage agree – Among total adults age 18+

Are fun
85%
Bring people joy through play
81%
Provide mental stimulation
79%
Provide stress relief
78%
Provide accessible experiences for people with different abilities
74%
Can be educational
74%
Can be a great way to spend free time
73%
Help improve cognitive skills
73%
Bring different types of people together
70%
Skills Developed Through Video Games

Percentage agree – Among total adults age 18+

Problem-solving skills
76%
Teamwork & collaboration skills
67%
Adaptability and resilience
58%
Science, Technology, Engineering, Art, Math (STEAM) skills
53%
Communication skills
52%
Inclusive attitudes towards different groups of people
48%
Conflict resolution skills
48%
Leadership skills
46%

Player Communities

Among 70% of players 8+ who play with others
Bar chart of who people play with online
0%
of Gen Alpha plays with their parents
0%
of parents play with their children
0%
of players 18+ play with a spouse or significant other

82%

of players say there is a video
game for everyone!

Say games helped me
make lasting memories
55%
Say games help them stay
connected to friends and family
49%
Have met people through video games
I otherwise would not have met
47%
Have met a good friend, spouse or
significant other through video games
37%
0%
of players age 8+ have played with others (online or offline)
0%
of those players age 8+ play video games online with friends they know in-person
0%
of players age 8+ play video games with others at least weekly
Share of Playing Time by Day of the Week

Percentage Among total players 18+

Business Of Games

U.S. Video Game Industry Sales, 2002-2025 (in billions)
Bar chart of U.S. Video Game Industry Sales from 2002 - 2025 (in millions)

Total consumer spending on video games In 2025

on content

on hardware

on accessories

According to players, games offer the most value for their money compared to other forms of media and entertainment.
Bar chart of what kinds of entertainment offers the most value
Bar chart of Generation preference on forms of entertainment