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Rainbow Rioter localizes game content for different cultures and communities
Kat Wong has had a lifelong love of video games. So much so, that she decided in elementary school she was going to work in the gaming industry. Kat hails from Hawaii – a state that hasn’t typically been known as a hotbed for video game development companies.
Rainbow Rioter localizes game content for different cultures and communities
  Kat Wong has had a lifelong love of video games. So much so, that she decided in elementary school she was going to work in the gaming industry. Kat hails from Hawaii – a state that hasn’t typically been known as a hotbed for video game development...
The ESA at GamesBeat 2023: How Video Games are Revolutionizing Healthcare
This week, ESA participated in GamesBeat's 15th annual Summit to explore how the video game industry is evolving to address challenges across sectors – including healthcare.
The Entertainment Software Association Statement of Support for the Nomination of Deborah Robinson
The Entertainment Software Association (ESA) today issued the following statement on the nomination of Deborah Robinson to serve as the U.S. Intellectual Property Enforcement Coordinator.
Magic on the Hill: ESA Presents a Behind-The-Scenes Look at Hogwarts Legacy
ESA, in partnership with Warner Bros. Games and Avalanche Software, hosted a behind-the-scenes webinar for congressional staffers to provide a glimpse into the game design process for the global game phenomenon Hogwarts Legacy.
ESA Statement on 2023 Special 301 Report
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2022 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
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The Entertainment Software Association Statement of Support for the Nomination of Deborah Robinson
The Entertainment Software Association (ESA) today issued the following statement on the nomination of Deborah Robinson to serve as the U.S. Intellectual Property Enforcement Coordinator.
Magic on the Hill: ESA Presents a Behind-The-Scenes Look at Hogwarts Legacy
ESA, in partnership with Warner Bros. Games and Avalanche Software, hosted a behind-the-scenes webinar for congressional staffers to provide a glimpse into the game design process for the global game phenomenon Hogwarts Legacy.
U.S. Consumer Video Game Spending Totaled $56.6 Billion in 2022
Overall total consumer spending on video games in the United States totaled $56.6 billion in 2022 as video game sales stabilize following back-to-back record years in 2020 and 2021, according to new data released today by the Entertainment Software Association...
ESA and Gay Gaming Professionals Issue Statement of Support for Respect for Marriage Act
We celebrate the Respect for Marriage Act, an important piece of bipartisan legislation that safeguards the rights and protections to which same-sex and interracial couples and their families are entitled. The interactive entertainment industry remains...
Behind-the-Scenes of Take-Two Interactive’s NBA 2K23: Authenticity & Community
Following the September release of Take-Two Interactive’s NBA® 2K23, the Entertainment Software Association’s Amanda Martin spoke with the NBA 2K team about the making of this game and the important work from 2K Foundations to provide resources to help...
ESA Joins Broad Coalition Calling on EU Policymakers to Finalize Agreement to Secure Transatlantic Data Flows
The Entertainment Software Association (ESA) this month joined a broad coalition of 41 associations – representing companies of all sizes from various sectors of the business community – in calling on European Union (EU) policymakers to finalize an agreement...
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Seizing an Opportunity for Women in the Metaverse
Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games, and nearly half of those gamers are women. However, less than a quarter of the employees in the video game industry are women, suggesting...
The Entertainment Software Association Congratulates the ESA-Sponsored CHCI Summer Intern and CBCF 2021-2022 STEAM Fellow
The ESA congratulates Wilner Alvarez, the ESA-sponsored Congressional Hispanic Caucus Institute (CHCI) summer intern, and Brittany Thomas, the ESA-sponsored Congressional Black Caucus Foundation (CBCF) 2021-2021 STEAM fellow!
ESA Leadership Desk: A Nation of Video Game Players
Games transcend age, race, gender, platform and even political parties. Indeed, this is the United States of Play.
ESA Leadership Desk: Reflecting on the Decade Since the U.S. Supreme Court Recognized First Amendment Protections for Video Games
Ten years ago this month, the U.S. Supreme Court issued its landmark decision recognizing the application of the First Amendment to video games.
ESA President & CEO Stanley Pierre-Louis on Bloomberg's "Black in Focus"
ESA President & CEO Stanley Pierre-Louis spoke with Karen Toulon from Bloomberg News on the video game industry for this week's, "Black in Focus."
Training the Video Game Industry’s Next Generation: A Conversation with Elizabeth Stringer
Elizabeth Stringer helped introduce the first generation of lifelong gamers to the world of video games. Now she’s training the next generation to move the industry further.
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ESA Statement on 2023 Special 301 Report
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2022 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
ESA Comments on NFTs and Intellectual Property
The International Intellectual Property Alliance (IIPA) Comments Regarding “Special 301” Review
To learn more, click here.
ESA Comments to Federal Trade Commission on Commercial Surveillance ANPR
ESA Comments on Artificial Intelligence and Global Policy
ESA Comments to the U.S. Trade Representative on Notorious Markets
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U.S. Legislative Staff Joined Riot Games Studio Heads for Behind-the-Scenes Discussion of Promoting Positive Behavior
On Wednesday, April 20, 2022, the Entertainment Software Association hosted an invitation-only webinar for Washington, D.C. congressional staff offering a unique behind-the-scenes look at Riot Games with Senior Vice President and Head of Valorant Studio...
ESA President and CEO Stanley Pierre-Louis Joined Industry Leaders at D.I.C.E. 2022 Town Hall
On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of the industry town hall alongside Xbox General Manager, Creator Partnerships Jen MacLean, Unity Vice President, Accelerate...
ESA Hosted Congressional Black Associates for Black History Month Celebration
On Monday, February 28, 2022, the Entertainment Software Association marked the final day of Black History Month by hosting the Congressional Black Associates (CBA) newly-elected Executive Board (E-Board) and guests for an evening of games, food and conversation. “We...
What’s Needed to Design and Build an Inclusive Metaverse?
ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a GamesBeat Summit panel with leading industry members on “building this new reality to reflect our aspirations and diversity.”
ESA Partnered With National Center for Missing and Exploited Children, Family Online Safety Institute and Take This for Online Safety Webinar
On Thursday, December 2, 2021, the Entertainment Software Association (ESA) hosted “Chums, Cheaters and Creeps: An Educational Webinar about Keeping Online Play Safe for Everyone,” a virtual event for policymakers and their staffs focusing on online safety,...
2021 GamesBeat Summit Next Panel Explored Games as a Vehicle for Social Impact
On Wednesday, November 10, 2021, the Entertainment Software Association President and CEO Stanley Pierre-Louis moderated a GamesBeat Summit Next panel focusing on how video games are achieving social impact. Jessica Lindl, Unity Vice President of Social...
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2022 Essential Facts About the Video Game Industry
2022 Essential Facts About the Video Game Industry highlights how millions of Americans turn to video games for connection, educational enrichment and entertainment.
Report: The Guide to Esports
The Growing World of Esports Esports, also known as competitive gaming, is revolutionizing how consumers watch, follow and engage with video games. The Guide to Esports is a comprehensive, global competitive gaming primer supported by video game trade...
Report: Benefits of Video Games in K-12 Education
Video Games and Education Benefits of Video Games in K-12 Education is a 2021 report produced by the Entertainment Software Association and the Higher Education Video Game Alliance that details how K-12 educators are using video games in classrooms across...
A teacher works with students in a computer lab.
2021 Essential Facts About the Video Game Industry
This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.
2020 Essential Facts About the Video Game Industry
ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?
Video Game Industry Impact: California
California is famous for many things–including a vibrant video game industry. There are more than 619 video game company locations in the state, including offices for ­­2K, 505 Games, Activision Blizzard, Amazon Games, BANDAI NAMCO Entertainment,...
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2022 Essential Facts About the Video Game Industry
2022 Essential Facts About the Video Game Industry highlights how millions of Americans turn to video games for connection, educational enrichment and entertainment.
2021 Essential Facts About the Video Game Industry
This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.
2020 Essential Facts About the Video Game Industry
ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?
ESA President & CEO Stanley Pierre-Louis Speaks at Games For Change 2020
On July 14, 2020, ESA President & CEO Stanley Pierre-Louis gave a speech at the 2020 Games for Change (G4C) Festival on the “Unifying Power of Video Games". Watch the full speech here!
Listen: ESA President & CEO Stanley Pierre-Louis Talks Games on NPR’s 1A Podcast
On Tuesday, July 16, ESA President & CEO Stanley Pierre-Louis spoke on NPR's 1A podcast about video game upgrades, add-ons, and in-game purchases.
Essential Facts About Video Games and Violence
Blaming video games for violence in the real world is no more productive than blaming the news media for bringing violent crime into our homes night after night. Numerous authorities have examined the scientific record and found that it does not establish...
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