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Family Game Night with ESRB Senior Vice President Bill Garrity

Learn more about why ESRB Senior Vice President Bill Garrity loves family game nights. “Playing together is quality time, full stop. We’re talking. We’re encouraging each other at times and competing at others. I’m sure I’ll miss it when they move out.”

All Eyes on the Video Game Industry as E3 2019 Comes to a Close

E3 2020 will be held June 9-11 at the Los Angeles Convention Center LOS ANGELES – June 13, 2019 – E3, where the world gathers to see and shape the future of the video game industry, concluded today, offering millions of gamers around the globe a look into the future of the $135 billion industry….

ESA Leadership Desk: Telling Our Industry’s Story in a New Way

By Stanley Pierre-Louis, Chief Executive Officer, Entertainment Software Association This past year has been monumental for the video game industry. More than 164 million adults in the United States play video games. There is at least one video game player in 3 out of 4 households. And the video game industry continues to grow with…

ESA Leadership Desk: Science Says Video Games Don’t Cause Real-World Violence

Video games are about more than fun. They make us better thinkers, more creative, more curious, and bring us closer together. Thanks to the passion of video game developers, publishers, and players across the globe, the future of interactive entertainment is brighter than ever before.

Global Video Game Industry Calls Upon World Health Organization to Reverse Video Game Classification

May 25, 2019 – The global video game industry, including representatives from across Europe, the United States, Canada, Australia, New Zealand, South Korea, South Africa, and Brazil, called on World Health Organization (WHO) Member States to rethink their decision today to include “Gaming Disorder” in the 11th edition of the International Classification of Diseases (ICD-11)….

ESA Announces Stanley Pierre-Louis as its Next President and CEO

Stanley Pierre-Louis, an industry executive with more than two decades of entertainment experience, will be the Entertainment Software Association’s (ESA) new President and CEO. The ESA is the industry body representing the $43.4 billion U.S. video game industry. The association made the announcement at a time when more than 164 million adults in the United States play video games, and three-quarters of all Americans have at least one video game player in their household.


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