For the video game industry, strong intellectual property (IP ) laws incentivize the development of state-of-the-art devices and platforms and the creation of sophisticated and stunning video games for the enjoyment of consumers.
The video game industry creates some of the best known, most compelling entertainment in the world. Strong intellectual property laws, anchored in the U.S. Constitution, drive the creativity and innovation that make these video games possible. These laws incentivize both the development of state-of-the-art devices and platforms, as well as the creation of sophisticated and stunning video games for the enjoyment of consumers.
Video game publishers, device makers and online platforms rely on copyright, patent and trademark laws to ensure that players can seamlessly and securely play the video games they love in their homes and on the go. The video game industry supports the existing U.S. intellectual property regime and efforts to promote similar protections overseas so that creative and innovative works are protected, incentivized and delivered to players around the world.
Related News and Resources
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2021 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
Entertainment Software Association Applauds Appointment of Karyn A. Temple as Senior Executive Vice President and Global General Counsel, Motion Picture AssociationStatements /
The Entertainment Software Association (ESA), which represents the U.S. video game industry, released a statement today congratulating U.S. Register of Copyrights Karyn A. Temple on her appointment as Senior Executive Vice President and Global General Counsel with the Motion Picture Association (MPA).
Entertainment Software Association Congratulates U.S. Government for Protecting and Enforcing Intellectual Property InternationallyPress Releases /
New Special 301 Report and Notorious Markets List Highlight Markets That Inadequately Protect Copyright and TrademarksWASHINGTON, DC – April 26, 2019 – The Entertainment Software Association (ESA) today commended the Office of the United States Trade Representative (USTR) on its annual “Special 301” Report and Notorious Markets List. The…
- Press Releases /
WASHINGTON — March 27, 2019 — The Entertainment Software Association (ESA), which represents the U.S. video game industry, welcomed today’s announcement by the Librarian of Congress, Dr. Carla Hayden, to appoint Karyn Temple as the permanent Register of Copyrights.“We are thrilled to see Karyn Temple’s appointment as the Register…
- Policy Filings /
This 2018 submission outlines notorious marketplaces existing outside the United States. Notorious online markets include linking websites, hosting websites ("cyberlockers"), torrent indexing websites, and unauthorized private servers.
Entertainment Software Association Applauds US Government for its Leadership in the Protection of Intellectual Property WorldwidePress Releases /
“Strong intellectual property protection in the digital world is more important than ever for video game companies to maintain their technological edge and to continue to contribute billions of dollars to the US economy. ESA applauds USTR and the US government interagency for their guidance and direction in protecting…