The First Amendment has been fundamental to the growth of our industry. Free speech protections for video game developers and publishers have enabled our industry’s groundbreaking experiences in interactive entertainment. Calls to regulate video game content, whatever the reason, infringe upon this guaranteed right. In fact, in Brown v. Entertainment Merchants Association & Entertainment Software Association (2011), the U.S. Supreme Court confirmed that video games are protected speech and that any efforts to limit or ban video game content violates the First Amendment.
At the same time, we take seriously the concerns of our audiences, and especially parents, who want to exercise control over the content they or their children consume. Our industry is committed to providing information and tools for all of our audiences to make educated, age-appropriate decisions about video games. That’s why our industry offers the most comprehensive and robust tools to manage how long players enjoy video games. Our industry established the Entertainment Software Rating Board (ESRB) as a self-regulatory body that ensures compliance with industry-leading practices for the marketing, advertising, and selling of games. Those tools enjoy high awareness among parents. In fact, the U.S. Federal Trade Commission applauded our industry’s self-regulatory practices as the strongest in the media sector.
To learn more, download our guide, Essential Facts About Video Games and Court Rulings.