These protections are undercut by so-called “right to repair” legislation, which would require manufacturers of consumer electronics – including video game console makers – to turn over sensitive tools, parts, and know-how to unauthorized repair facilities.  These types of mandates would introduce risks to consoles and to the secure video game ecosystems they enable.  In addition, disabling a console’s digital locks – which may be necessary for certain hardware repairs – would allow any number of illegally-copied games to be played.  In the end, these mandates are unnecessary because video game console makers have a vested interest in ensuring that consumers have access to affordable, high-quality, safe, and reliable repairs.


You are now leaving the ESA’s website. When you reach the third-party site, we encourage you to review its privacy policy and terms and conditions.

Internet Explorer is not officially supported, please try these modern browsers: