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- Statements /
On October 8, 2020, FCC Chairman Ajit Pai recognized the contributions of three remarkable individuals who have helped make the world more accessible. The ESA applauds all three recipients of the 2020 Chairman’s Awards for Advancements in Accessibility. We have been privileged to have worked with two of them.…
The Entertainment Software Association Celebrates the Appointment of Shira Perlmutter As Register of CopyrightsPress Releases / Statements /
WASHINGTON — September 21, 2020 — The Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry, congratulates Shira Perlmutter, selected today as the next Register of Copyrights by the Librarian of Congress Dr. Carla Hayden.“We commend the Librarian of Congress, Dr.…
- ESA Research / Fact Sheets /
ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?
- Perspectives /
As the 2020 Essential Facts demonstrates, video games have become the leading form of entertainment because they bring us joy, connection and a sense of belonging when we need it most. Their value to society has never been more vital.
- Speeches & Testimony /
On July 14, 2020, ESA President & CEO Stanley Pierre-Louis gave a speech at the 2020 Games for Change (G4C) Festival on the “Unifying Power of Video Games". Watch the full speech here!
- ESA Research /
California is famous for many things--including a vibrant video game industry. There are more than 619 video game company locations in the state, including offices for 2K, 505 Games, Activision Blizzard, Amazon Games, BANDAI NAMCO Entertainment, Capcom, Deep Silver, Electronic Arts, GungHo Online Entertainment, Intellivision Entertainment, Konami, XSEED Games, Natsume, NCSOFT, Nexon, Nintendo, NVIDIA, Riot Games,…