Video games are fun, often educational and, increasingly, therapeutic. Billions of players worldwide enjoy video games as part of a healthy, well-balanced lifestyle. The ability of people around the world to continue to benefit from this technology depends upon policies that foster and celebrate gameplay.
Video games are fun, often educational and, increasingly, therapeutic. More and more people report that video games provide stress relief while creating positive mental stimulation. Medical professionals and health experts now recognize the benefits of gameplay, employing games to achieve positive health outcomes for patients of all ages. The ability of players, students, patients and numerous others around the world to continue to benefit from this technology depends upon policies that foster and celebrate gameplay for the billions of players who enjoy video games as part of a healthy, well-balanced lifestyle.
The video game industry supports digital wellness by providing information and tools for all audiences to make educated, age-appropriate decisions regarding video games. Nearly all video game devices offer parental controls. These tools offer parents and players the ability to efficiently set preferences that are appropriate for their household. These controls enable parents to block video games by age rating category, manage the amount of money their kids can spend playing video games and limit the amount of time their kids can spend playing video games.
In addition, for more than 25 years, the industry has worked through the Entertainment Software Rating Board (ESRB) to ensure that consumers—especially parents and caregivers—have the resources, including voluntary ratings, needed to make informed decisions about video games. The effectiveness of these efforts has been praised by the U.S. Supreme Court and U.S. Federal Trade Commission (FTC).
Related News and Resources
- Press Releases /
The Entertainment Software Association (ESA) and Entertainment Software Rating Board (ESRB) today announced the launch of a new online Spanish language resource that provides parents and guardians with information and tools to help manage video games their kids play.
La Industria de los Videojuegos Expande los Recursos de los Padres Para las Familias que Hablan EspañolPress Releases /
La Entertainment Software Association (ESA) y la Entertainment Software Rating Board (ESRB) anunciaron hoy el lanzamiento de un nuevo recurso en línea en español que brinda a los padres y tutores información y herramientas para ayudar a administrar los videojuegos que juegan sus hijos.
- Perspectives /
At a time when our world is facing so much uncertainty, video games are bringing us together more than ever. In fact, it’s fair to say that video games are having a moment right now—a unique and extraordinary time by any measure. As we adapt to working, learning and…
- Perspectives /
Learn more about why ESRB Senior Vice President Bill Garrity loves family game nights. "Playing together is quality time, full stop. We’re talking. We’re encouraging each other at times and competing at others. I’m sure I’ll miss it when they move out."
- Perspectives /
Q1. For the uninitiated, could you start by telling us about the Entertainment Software Rating Board and its role in the video game industry?Sure. ESRB is the non-profit, self-regulatory body for the video game industry that empowers consumers, especially parents, with guidance that allows them to make informed decisions…