Video games are fun, often educational and, increasingly, therapeutic. Billions of players worldwide enjoy video games as part of a healthy, well-balanced lifestyle. The ability of people around the world to continue to benefit from this technology depends upon policies that foster and celebrate gameplay.
Video games are fun, often educational and, increasingly, therapeutic. More and more people report that video games provide stress relief while creating positive mental stimulation. Medical professionals and health experts now recognize the benefits of gameplay, employing games to achieve positive health outcomes for patients of all ages. The ability of players, students, patients and numerous others around the world to continue to benefit from this technology depends upon policies that foster and celebrate gameplay for the billions of players who enjoy video games as part of a healthy, well-balanced lifestyle.
The video game industry supports digital wellness by providing information and tools for all audiences to make educated, age-appropriate decisions regarding video games. Nearly all video game devices offer parental controls. These tools offer parents and players the ability to efficiently set preferences that are appropriate for their household. These controls enable parents to block video games by age rating category, manage the amount of money their kids can spend playing video games and limit the amount of time their kids can spend playing video games.
In addition, for more than 25 years, the industry has worked through the Entertainment Software Rating Board (ESRB) to ensure that consumers—especially parents and caregivers—have the resources, including voluntary ratings, needed to make informed decisions about video games. The effectiveness of these efforts has been praised by the U.S. Supreme Court and U.S. Federal Trade Commission (FTC).
Related News and Resources
- Show all
- Digital Wellness
- Economic Incentive Programs
- Evolving Industry
- First Amendment
- In Game Purchases
- Intellectual Property
- International Trade
- Marketplace Innovation
- Media Violence
- Net Neutrality
- Right to Repair
- Screen Time
- Subscription Services
- Trade Policy
- Trust and Safety
- Workforce Development
- Press Releases /
Washington, D.C., September 12, 2023 – The Entertainment Software Association (ESA) today announced that Christianna (Christi) Barnhart has joined the ESA as Senior Vice President, Government Affairs, reporting to President and CEO Stanley Pierre-Louis. As the leader of the ESA’s Government Affairs team, Barnhart will be responsible for driving…
Video Games Inspire Connection, Community and the Player in Us All – Essential Facts 2023 Key Findings
Last month, the Entertainment Software Association (ESA) launched the 2023 Essential Facts About the U.S. Video Game Industry report, which details America’s relationship with video games and illustrates the positive impact of play. The report’s findings are a testament to video games’ ability to transcend age, gender and more.Some…
This week, the Entertainment Software Association (ESA) gathered with cross-sector experts, innovators and changemakers in New York City for the 2023 Games for Change Festival, marking the event’s 20th anniversary of celebrating video games for positive social change. ESA was invited to open the Festival with a fireside chat…
Video Games Remain America’s Favorite Pastime With More Than 212 Million Americans Playing RegularlyPress Releases /
MEDIA CONTACT:Crosby [email protected] IMMEDIATE RELEASEJuly 10, 2023 New research from the ESA shows breadth and depth of the video game community and highlights developmental, social and mental benefits of play.WASHINGTON, July 10, 2023 – The Entertainment Software Association (ESA) today released its annual 2023 Essential Facts About the U.S. Video…
This month, ESA members released exciting new creative updates and products to support and celebrate the LGBTQ+ community during Pride and beyond. With over 200 million video game players in the United States, the interactive entertainment industry is committed to building inclusive and welcoming spaces for everyone. Supporting and…
The Entertainment Software Association partnered with Women In Government to host a virtual panel discussion on the power of video games in aging. The webinar included a renowned lineup of policy and technology experts: Texas State Representative Jessica González (D) as moderator with Studio Elsewhere Founder and CEO Mirelle…