Policy Positions

We support policies that protect creative works, promote innovation, and expand the dynamic marketplace for the video game industry.

explore policy, news and resources

results in ESRB.
  • ESA Leadership Desk: Unpacking the Loot Box Conversation

    Perspectives /

    By Stanley Pierre-Louis, Chief Executive Officer, Entertainment Software AssociationAs the video game industry grows and evolves, we always encourage an open dialogue in order to address concerns from different perspectives. Lately, we put considerable effort into our dialogue with both players and policymakers on loot boxes. We’ve heard a…

  • Q&A with ESRB President Patricia Vance

    Perspectives /

    Q1. For the uninitiated, could you start by telling us about the Entertainment Software Rating Board and its role in the video game industry?Sure. ESRB is the non-profit, self-regulatory body for the video game industry that empowers consumers, especially parents, with guidance that allows them to make informed decisions…

  • Two-Thirds of Parents Embrace Video Games as a Family Pastime

    Press Releases /

    More than two-thirds of American parents play video games with their children at least once a week, according to a new study released today by the Entertainment Software Association (ESA). The report, 2018 Essential Facts About the Computer and Video Game Industry, reveals the number one reason parents play…

Load More