Policy Positions

We support policies that protect creative works, promote innovation, and expand the dynamic marketplace for the video game industry.

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results in Perspectives.
  • ESA Leadership Desk: 214 Million Americans Play Video Games

    Perspectives /

    As the 2020 Essential Facts demonstrates, video games have become the leading form of entertainment because they bring us joy, connection and a sense of belonging when we need it most. Their value to society has never been more vital.

  • Video Game Industry Response to Nationwide Protests

    Perspectives /

    June 2, 2020Nationwide protests from the past weekend—in response to the senseless death of George Floyd and other African-Americans who have died in police custody—have inspired expressions of empathy and support by many.Today, the ESA issued the following statement:ESA Foundation also issued the following statement:Below are links to member…

  • ESA Leadership Desk: Why Video Games Matter More Than Ever

    Perspectives /

    At a time when our world is facing so much uncertainty, video games are bringing us together more than ever.  In fact, it’s fair to say that video games are having a moment right now—a unique and extraordinary time by any measure. As we adapt to working, learning and…

  • Video Games, Esports, and the Power of Play: Celebrating the Game Generation at the Washington Post

    Perspectives /

    Video game champions from different backgrounds gathered to celebrate the Game Generation and Power of Play—a groundbreaking event highlighting the rich and positive impact of video games.

  • Future Achievers

    Perspectives /

    During Black History Month, as we recognize invaluable past and present accomplishments, the ESA Foundation focuses on tomorrow’s innovators.

  • Diving into Learning Games with #EdGamesExpo

    Perspectives /

    A fireside chat at ESA HQ kicked off the start of the seventh annual #EdGamesExpo, the Department of Education's annual public showcase and celebration of educational learning games as well as innovative forms of learning technologies for children and students in education and special education.

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