ESA Leadership Desk: Why Video Games Matter More Than Ever

At a time when our world is facing so much uncertainty, video games are bringing us together more than ever.  In fact, it’s fair to say that video games are having a moment right now—a unique and extraordinary time by any measure. As we adapt to working, learning and being at home, people around the world are sharing how much they value being able to play video games together with family, friends and the larger community.

How Video Games Can Reunite a Divided World

Last month, ESA President & CEO Stanley Pierre-Louis joined over 100 industry experts and innovators to represent the video game industry at The Digital Intelligence Symposium: XR+ Symposium in New York City.

ESA Celebrates New CEO Stanley Pierre-Louis

Yesterday, friends and colleagues from across the District joined us in celebrating Stanley Pierre-Louis, the new President and CEO of the Entertainment Software Association. Members of Congress in attendance included Speaker of the House Nancy Pelosi (D-CA), Senator Todd Young (R-IN), Rep. Hakeem Jeffries (D-NY), and more.

ESA Leadership Desk: Telling Our Industry’s Story in a New Way

By Stanley Pierre-Louis, Chief Executive Officer, Entertainment Software Association This past year has been monumental for the video game industry. More than 164 million adults in the United States play video games. There is at least one video game player in 3 out of 4 households. And the video game industry continues to grow with…

ESA Leadership Desk: Science Says Video Games Don’t Cause Real-World Violence

Video games are about more than fun. They make us better thinkers, more creative, more curious, and bring us closer together. Thanks to the passion of video game developers, publishers, and players across the globe, the future of interactive entertainment is brighter than ever before.

ESA Announces Stanley Pierre-Louis as its Next President and CEO

Stanley Pierre-Louis, an industry executive with more than two decades of entertainment experience, will be the Entertainment Software Association’s (ESA) new President and CEO. The ESA is the industry body representing the $43.4 billion U.S. video game industry. The association made the announcement at a time when more than 164 million adults in the United States play video games, and three-quarters of all Americans have at least one video game player in their household.

Parental Priorities: 3 Surprising Benefits of Video Games

It’s no secret that mainstream news media has a knee-jerk tendency to focus on the negative rather than the positive, and it’s no different when it comes to their reporting on video games. As a result, many parents are simply unaware of the variety of potential benefits their child may gain from playing games. Sure, like most forms of entertainment, video games start as fun, but anyone that’s seen the grin spread across a child’s face the first time they overcome a particularly difficult game challenge knows that there’s more to it than just fun.

ESA Leadership Desk: What the World Health Organization Has Wrong About Video Games

ESA CEO Stan Pierre-Louis recently had the chance to speak at the prestigious DICE Summit, where he had the pleasure of discussing where video games are heading in 2019 with some of the most intrepid leaders in our industry. It was also an opportunity to reflect on the challenges our industry faces and how we’re working to address them.

2018 Special Out-of-Cycle Review of Notorious Markets

This 2018 submission outlines notorious marketplaces existing outside the United States. Notorious online markets include linking websites, hosting websites (“cyberlockers”), torrent indexing websites, and unauthorized private servers.

FCC Net Neutrality: ESA Comments

As a supporter of the decade-old consensus open Internet principles and policies that advance broadband deployment, ESA believes the Commission can, and should, maintain enforceable open Internet protections, consistent with the Commission’s authority, in a form that does not “deter the investment and innovation that has allowed the Internet to flourish.”


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