In celebration of Video Games Day 2019, here’s 24 fun facts about our industry that might surprise you: #1. Video game history goes back as far as the 1950s, when computer scientists started designing simple games and simulations for fun. #2. Video games didn’t become popular with the mainstream until the 1970s and 1980s. Pong,…
This past June, the ESA sponsored and participated in the sixteenth annual Games for Change Festival in New York City. The gathering featured developers, creators, researchers, technologists, educators, policy makers, non-profits, and more, all joining together to discuss how to leverage video games for social good.
At its core, the video game industry is centered around vibrantly creative people, who often can be overshadowed by their creations. Learn more about the creative minds behind Total War, Final Fantasy XIV, Kingdom Hearts, Call of Duty, Guitar Hero, and more.
Video games moved beyond their roots as pure entertainment vehicles long ago. Today, several other industries have adopted core video game technology and adapted it to their own needs. In many cases, that’s a game-like training device. In others, it’s using the graphical advances game developers have pioneered in other forms of entertainment.
Learn more about why ESRB Senior Vice President Bill Garrity loves family game nights. “Playing together is quality time, full stop. We’re talking. We’re encouraging each other at times and competing at others. I’m sure I’ll miss it when they move out.”
New study debunks common misconceptions associated with video game players WASHINGTON – May 9, 2019 – More than 164 million adults in the United States play video games, and three-quarters of all Americans have at least one video game player in their household, according to a new survey entitled “2019 Essential Facts About the Computer…
The students at Drayton Hall Elementary in Charleston, SC generally start each morning a bit differently than many other schools. After attendance and the Pledge of Allegiance, they pull out their iPads and get to work. And sometimes that schoolwork might appear to be less about memorizing facts and figures and more about having fun.