There aren’t many game makers with a track record as impressive as Ted Price. For 25 years, Insomniac Games, the company he founded and where he still serves as CEO and president, has consistently been creating hit titles that have burrowed into the hearts and minds of players. Together, he and his team are responsible for mega-franchises including Spyro the Dragon, Ratchet & Clank. Resistance: Fall of Man, Sunset Overdrive, and Marvel’s Spider-Man.
“The impressive economic growth of the industry announced today parallels the growth of the industry in mainstream American culture,” said acting ESA President and CEO Stanley Pierre-Louis. “Across the nation, we count people of all backgrounds and stages of life among our most passionate video game players and fans. Interactive entertainment stands today as the most influential form of entertainment in America.”
As one of the most dynamic sectors of the tech industry, video game companies prioritize fostering greater workforce diversity. ESA members are leaders in adopting and enforcing anti-discrimination and harassment policies in the workplace. In addition, the ESA Foundation, our industry’s philanthropic arm, has awarded more than $700,000 in scholarships to women and minorities since 2007.
ESA surveys more than 4,000 American households (including the heads of and most frequent gamers within each household) about their video game playing habits and attitudes, resulting in these survey results for 2018.
“There is no better team up than baseball and video games to provide a fun, interactive experience to benefit children across LA,” said ESA Vice President of State Government Affairs Tom Foulkes. “ESA is thrilled to join the MLB in addressing this critical academic issue among young people.”
More than two-thirds of American parents play video games with their children at least once a week, according to a new study released today by the Entertainment Software Association (ESA). The report, 2018 Essential Facts About the Computer and Video Game Industry, reveals the number one reason parents play video games with their children is because it is fun for everyone. More than half of American parents say they enjoy playing video games as much as their children.
This study found that Kinect-based VR intervention was effective at improving dynamic balance in individuals with chronic severe traumatic brain injury (TBI). The potential therapeutic applications of commercial VR games are very promising.