a placeholder news image, a blue circle on a darker blue background
  • Industry Updates

Video Games & Tech: Moving Beyond Their Entertainment Roots

Video games moved beyond their roots as pure entertainment vehicles long ago. Today, several other industries have adopted core video game technology and adapted it to their own needs. In many cases, that's a game-like training device. In others, it's using the graphical advances game developers have pioneered in other forms of entertainment.

07.02.2019

  • Industry Updates

Family Game Night with ESRB Senior Vice President Bill Garrity

Learn more about why ESRB Senior Vice President Bill Garrity loves family game nights. "Playing together is quality time, full stop. We’re talking. We’re encouraging each other at times and competing at others. I’m sure I’ll miss it when they move out."

06.24.2019

a placeholder news image, a blue circle on a darker blue background
  • Industry Updates

E3 2019 Highlights – Go Behind the Scenes at the World’s Premier Computer and Video Game Conference

Approximately 66,100 people attended the 2019 E3 Expo, which offered exclusive sneak peeks at upcoming game titles, celebrity appearances, and "breathtaking" moments.

06.18.2019

a placeholder news image, a blue circle on a darker blue background
  • Data & Insights

65% of American Adults Enjoy Playing Video Games

New study debunks common misconceptions associated with video game players WASHINGTON – May 9, 2019 – More than 164 million […]

05.09.2019

a placeholder news image, a blue circle on a darker blue background
  • Industry Updates

Are Video Games The Key To Learning?

The students at Drayton Hall Elementary in Charleston, SC generally start each morning a bit differently than many other schools. After attendance and the Pledge of Allegiance, they pull out their iPads and get to work. And sometimes that schoolwork might appear to be less about memorizing facts and figures and more about having fun.

04.03.2019

a placeholder news image, a blue circle on a darker blue background
  • Industry Updates

Parental Priorities: 3 Surprising Benefits of Video Games

It’s no secret that mainstream news media has a knee-jerk tendency to focus on the negative rather than the positive, and it’s no different when it comes to their reporting on video games. As a result, many parents are simply unaware of the variety of potential benefits their child may gain from playing games. Sure, like most forms of entertainment, video games start as fun, but anyone that’s seen the grin spread across a child’s face the first time they overcome a particularly difficult game challenge knows that there’s more to it than just fun.

04.03.2019

a placeholder news image, a blue circle on a darker blue background
  • Industry Updates

Hidden Health Benefits of Video Games

Your mother may have warned you that playing too many video games would ruin your eyes. Mathieu Ferland would beg to differ. In fact, he says, it just might make them stronger.

03.30.2019

a placeholder news image, a blue circle on a darker blue background
  • Industry Updates

Video Games In Your Community: Spotlight on Washington

Bonnie Ross didn't grow up playing Atari or Nintendo or Sega or PlayStation. A Mattel handheld game of football was about as immersed as she got. Today, though, she's in charge of one of the video game industry's biggest franchises.

03.26.2019

a placeholder news image, a blue circle on a darker blue background
  • Industry Updates

Video Games In Your Community: Spotlight on Hawaii

Maya Rogers is in charge of the family legacy. As CEO and president of Blue Planet Software, she heads the company that's responsible for safeguarding and managing all aspects of the classic game Tetris. From her office in Oahu, Hawaii, Rogers oversees everything from merchandising to promotional opportunities to new games building on the arcade title that debuted in 1984 and remains as popular as ever with players.

03.21.2019

  • Industry Updates

Q&A with ESRB President Patricia Vance

Q1. For the uninitiated, could you start by telling us about the Entertainment Software Rating Board and its role in […]

03.12.2019

a placeholder news image, a blue circle on a darker blue background
  • Industry Updates

Video Games In Your Community: Spotlight on California

There aren't many game makers with a track record as impressive as Ted Price. For 25 years, Insomniac Games, the company he founded and where he still serves as CEO and president, has consistently been creating hit titles that have burrowed into the hearts and minds of players. Together, he and his team are responsible for mega-franchises including Spyro the Dragon, Ratchet & Clank. Resistance: Fall of Man, Sunset Overdrive, and Marvel's Spider-Man.

02.23.2019

a placeholder news image, a blue circle on a darker blue background
  • Press Releases

U.S. Video Game Sales Reach Record-Breaking $43.4 Billion in 2018

“The impressive economic growth of the industry announced today parallels the growth of the industry in mainstream American culture,” said acting ESA President and CEO Stanley Pierre-Louis. “Across the nation, we count people of all backgrounds and stages of life among our most passionate video game players and fans. Interactive entertainment stands today as the most influential form of entertainment in America.”

01.23.2019