
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
Via Electronic Filing Ms. April TaborOffice of the SecretaryFederal Trade Commission Suite CC-5610 (Annex B) 600 Pennsylvania Avenue, NW Washington, […]
11.21.2022
The Entertainment Software Association (ESA) this month joined a broad coalition of 41 associations – representing companies of all sizes from various sectors of the business community – in calling on European Union (EU) policymakers to finalize an agreement to secure transatlantic data flows.
11.17.2022
ESA Names Aubrey Quinn as SVP, Communications & Public Affairs. Quinn brings award-winning strategic communications expertise to the U.S. video game industry trade group.
11.15.2022
In an effort to share ways to advance diversity, equity, inclusion and access in the video game industry, Take-Two Interactive […]
11.05.2022
The Entertainment Software Association (ESA) this month filed its official comments with the Office of the U.S. Trade Representative (USTR) for inclusion in the 2022 Review of Notorious Markets for Counterfeiting and Piracy (Notorious Markets List).
10.21.2022
October 17, 2022 Filed electronically via www.regulations.gov, Docket No. ITA-2022-0007 Barton MeroneyExecutive DirectorOffice of Manufacturing Industries International Trade Administration 1401 Constitution […]
10.17.2022
October 7, 2022 Filed electronically via www.regulations.gov, Docket No. USTR-2022-0010 Daniel LeeAssistant U.S. Trade Representative for Innovation and Intellectual Property Office […]
10.07.2022
The Entertainment Software Association joins many others in D.C. and around the world today mourning the passing of former United States Register of Copyrights Marybeth Peters, who died yesterday after a long illness.
09.30.2022
For years, video game companies have been creating educational and career-building opportunities which may lead to fruitful jobs in science, […]
09.22.2022
As part of the 2022 National HBCU Week Conference hosted by the White House and the U.S. Department of Education, the Entertainment Software Association (ESA) sponsored the “Ensuring the Success of Esports at Historically Black Colleges and Universities (HBCUs)” panel to discuss critical growth opportunities and strategies around the future of esports at HBCUs.
09.21.2022
A Q&A with Raashi Sikka, Ubisoft’s VP of Global Diversity, Inclusion & Accessibility “I’ve always had a feeling of never […]
09.12.2022
The Entertainment Software Association (ESA) has entered into a Memorandum of Understanding (MOU) with the Mexican Institute of Intellectual Property (IMPI) to work together on issues impacting video game intellectual property protection and enforcement. This collaboration demonstrates the commitment of both the ESA and IMPI to improve intellectual property enforcement measures in Mexico. The MOU outlines four key areas for collaboration, led by the ESA and IMPI.
08.25.2022