 
              
    - Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
 
              
    Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
 
              
    The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
 
              
    Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
 
              
    WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
10.29.2025
09.23.2025
09.10.2025
 
              
    Following the September release of Take-Two Interactive’s NBA® 2K23, the Entertainment Software Association’s Amanda Martin spoke with the NBA 2K team about the making of this game and the important work from 2K Foundations to provide resources to help young people excel in life and in the classroom.
12.01.2022
 
              
    Via Electronic Filing Ms. April TaborOffice of the SecretaryFederal Trade Commission Suite CC-5610 (Annex B) 600 Pennsylvania Avenue, NW Washington, […]
11.21.2022
 
              
    The Entertainment Software Association (ESA) this month joined a broad coalition of 41 associations – representing companies of all sizes from various sectors of the business community – in calling on European Union (EU) policymakers to finalize an agreement to secure transatlantic data flows.
11.17.2022
 
              
    ESA Names Aubrey Quinn as SVP, Communications & Public Affairs. Quinn brings award-winning strategic communications expertise to the U.S. video game industry trade group.
11.15.2022
 
              
    In an effort to share ways to advance diversity, equity, inclusion and access in the video game industry, Take-Two Interactive […]
11.05.2022
 
              
    The Entertainment Software Association (ESA) this month filed its official comments with the Office of the U.S. Trade Representative (USTR) for inclusion in the 2022 Review of Notorious Markets for Counterfeiting and Piracy (Notorious Markets List).
10.21.2022
 
              
    October 17, 2022 Filed electronically via www.regulations.gov, Docket No. ITA-2022-0007 Barton MeroneyExecutive DirectorOffice of Manufacturing Industries International Trade Administration 1401 Constitution […]
10.17.2022
 
              
    October 7, 2022 Filed electronically via www.regulations.gov, Docket No. USTR-2022-0010 Daniel LeeAssistant U.S. Trade Representative for Innovation and Intellectual Property Office […]
10.07.2022
 
              
    The Entertainment Software Association joins many others in D.C. and around the world today mourning the passing of former United States Register of Copyrights Marybeth Peters, who died yesterday after a long illness.
09.30.2022
 
              
    For years, video game companies have been creating educational and career-building opportunities which may lead to fruitful jobs in science, […]
09.22.2022
 
              
    As part of the 2022 National HBCU Week Conference hosted by the White House and the U.S. Department of Education, the Entertainment Software Association (ESA) sponsored the “Ensuring the Success of Esports at Historically Black Colleges and Universities (HBCUs)” panel to discuss critical growth opportunities and strategies around the future of esports at HBCUs.
09.21.2022
 
              
    A Q&A with Raashi Sikka, Ubisoft’s VP of Global Diversity, Inclusion & Accessibility “I’ve always had a feeling of never […]
09.12.2022