• Industry Updates

Character Creation: How an NYU Student Would Like to Change the Faces of Video Games

Isiah Rosa, a 20-year-old Brooklynite and ESA Foundation Scholar, is intent on learning all he can about the video-game industry. […]

06.04.2019

  • Industry Updates

Making Connections: A Game-Designing College Student is Helping to Form Communities

ESA Foundation scholarship winner Geneva Heyward wants to showcase marginalized people in video games as dynamic characters — and is […]

06.04.2019

  • Industry Updates

ESA Leadership Desk: Science Says Video Games Don’t Cause Real-World Violence

Video games are about more than fun. They make us better thinkers, more creative, more curious, and bring us closer together. Thanks to the passion of video game developers, publishers, and players across the globe, the future of interactive entertainment is brighter than ever before.

05.30.2019

  • Press Releases

Global Video Game Industry Calls Upon World Health Organization to Reverse Video Game Classification

May 25, 2019 – The global video game industry, including representatives from across Europe, the United States, Canada, Australia, New […]

05.25.2019

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  • Data & Insights

Video Games in Your Community: Spotlight on Georgia

Lucas Bailey is the assistant director of one of the nation’s top ranked esports programs. And he’s on the ground […]

05.17.2019

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  • Data & Insights

65% of American Adults Enjoy Playing Video Games

New study debunks common misconceptions associated with video game players WASHINGTON – May 9, 2019 – More than 164 million […]

05.09.2019

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  • Data & Insights

2019 Essential Facts About the Computer and Video Game Industry

UPDATE: 2020 Essential Facts About the Video Game Industry now available! 2018 was a record-breaking year for our industry, with […]

05.02.2019

digital press release
  • Statements and Filings

ESA Comments in FTC “Nixing the Fix” Workshop

April 30, 2019 Ms. April TaborActing SecretaryFederal Trade CommissionOffice of the Secretary, Room H-113 (Annex E) 600 Pennsylvania Ave., NWWashington, […]

04.30.2019

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  • Industry Updates

Parental Priorities: What Parents Can Do To Better Manage Spending In Video Games

The following article was written by ESRB President Patricia Vance and originally appeared in Education and Career News. It has […]

04.29.2019

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  • Press Releases

Entertainment Software Association Congratulates U.S. Government for Protecting and Enforcing Intellectual Property Internationally

New Special 301 Report and Notorious Markets List Highlight Markets That Inadequately Protect Copyright and Trademarks WASHINGTON, DC – April […]

04.26.2019

  • Press Releases

Entertainment Software Association Statement in Response to the Announced Federal Trade Commission Public Workshop on Loot Boxes

WASHINGTON – April 9, 2019 – The Entertainment Software Association released the following statement in response to the announced Federal […]

04.09.2019

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  • Industry Updates

Are Video Games The Key To Learning?

The students at Drayton Hall Elementary in Charleston, SC generally start each morning a bit differently than many other schools. After attendance and the Pledge of Allegiance, they pull out their iPads and get to work. And sometimes that schoolwork might appear to be less about memorizing facts and figures and more about having fun.

04.03.2019

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis