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  • Industry Updates

Sources Of Strength 

A Q&A with 2019–20 ESA Foundation Scholar Nyhriel Smith, a Howard University freshman who, empowered by video games, now wants […]

02.06.2020

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  • Inclusion

Leading by Example

During National Mentorship Month, it’s especially important to show those underrepresented that they can turn passions into careers.

02.01.2020

  • Statements and Filings

E3 2020: A Sneak Peek at the Year Ahead.

E3 2020 will be a new and revitalized experience for everyone – the many exhibitors committed to the show, the members of the media who have supported us for so many years, and the fans and community that are the heart and soul of video games.

01.30.2020

  • Press Releases

U.S. Video Game Content Generated $35.4 Billion in Revenue for 2019

U.S. video game content generated $35.4 billion in revenue in 2019, a 2 percent increase over 2018*, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

01.24.2020

  • Press Releases

ESA Foundation Opens the 2020-21 Scholarship Application Process with its First-Ever College Esports Program for American Women & Minorities

The esports scholarship is one of three the Foundation now offers college students seeking a career in the video game industry. Applications are due March 2.

01.17.2020

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  • Press Releases

ESA Announces New SVP, Government Affairs, Rounding Out Senior Leadership Team

Senior strategist Michael O’Leary will lead the ESA’s Government Affairs team and oversee political strategy for the organization’s policy initiatives. He brings more than twenty-five years of experience in both the public and private sectors.

01.13.2020

  • Statements and Filings

ESA Comments in Intellectual Property Protection for Artificial Intelligence Innovation

January 10, 2020 Submitted via Email: AIPartnerships@uspto.gov Andrei IancuUnder Secretary of Commerce for Intellectual Propertyand Director of the United States Patent […]

01.10.2020

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  • Industry Updates

Diving into Learning Games with #EdGamesExpo

A fireside chat at ESA HQ kicked off the start of the seventh annual #EdGamesExpo, the Department of Education's annual public showcase and celebration of educational learning games as well as innovative forms of learning technologies for children and students in education and special education.

01.10.2020

  • Industry Updates

Putting Player Safety First

Online platforms have an incredible ability to bring people together, forge new friendships and build communities. Creating a safe and positive experience for all our players is deeply important to everyone in our industry, many of whom not only create video games but also enjoy them with their own families.

12.17.2019

  • Statements and Filings

ESA Comments to U.S. Customs and Border Protection on Enforcement of Copyrights and Digital millennium Copyright Act

December 16, 2019Filed electronically via www.regulations.gov; Docket No. USCBP-2019-0031    Robert E. PerezDeputy CommissionerU.S. Customs and Border Protection Department of Homeland […]

12.16.2019

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  • Industry Updates

How Video Games Can Reunite a Divided World

Last month, ESA President & CEO Stanley Pierre-Louis joined over 100 industry experts and innovators to represent the video game industry at The Digital Intelligence Symposium: XR+ Symposium in New York City.

12.11.2019

  • Statements and Filings

ESA Comments to Federal Trade Commission on COPPA

December 10, 2019 By Electronic Filing Ms. April TaborFederal Trade CommissionOffice of the Secretary, Room H-113 (Annex E) 600 Pennsylvania […]

12.10.2019

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis