• Data & Insights

2018: Essential Facts About Diversity in the Video Game Industry.

As one of the most dynamic sectors of the tech industry, video game companies prioritize fostering greater workforce diversity. ESA members are leaders in adopting and enforcing anti-discrimination and harassment policies in the workplace. In addition, the ESA Foundation, our industry's philanthropic arm, has awarded more than $700,000 in scholarships to women and minorities since 2007.

10.13.2018

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  • Data & Insights

2018 Essential Facts About the Computer and Video Game Industry

ESA surveys more than 4,000 American households (including the heads of and most frequent gamers within each household) about their video game playing habits and attitudes, resulting in these survey results for 2018.

10.09.2018

  • Press Releases

Entertainment Software Association and Major League Baseball Team Up to Help Students Retain Math and Literacy Skills

“There is no better team up than baseball and video games to provide a fun, interactive experience to benefit children across LA,” said ESA Vice President of State Government Affairs Tom Foulkes. “ESA is thrilled to join the MLB in addressing this critical academic issue among young people.”

08.02.2018

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  • Press Releases

Two-Thirds of Parents Embrace Video Games as a Family Pastime

More than two-thirds of American parents play video games with their children at least once a week, according to a new study released today by the Entertainment Software Association (ESA). The report, 2018 Essential Facts About the Computer and Video Game Industry, reveals the number one reason parents play video games with their children is because it is fun for everyone. More than half of American parents say they enjoy playing video games as much as their children.

05.14.2018

  • Data & Insights

Using Xbox Kinect Motion Capture Technology to Improve Clinical Rehabilitation Outcomes

This study found that Kinect-based VR intervention was effective at improving dynamic balance in individuals with chronic severe traumatic brain injury (TBI). The potential therapeutic applications of commercial VR games are very promising.

05.31.2017

  • Data & Insights

2017 Economic Impact Report

Video Games in the 21st Century: The 2017 Report measures the economic contributions made by the US entertainment software industry to the American economy.

01.01.2017

  • Data & Insights

Video Games: Attitudes and Habits of Adults Age 50-Plus

Americans over 50 express their views around where they play video games, the types of games they play, their reasons for playing and with whom.

07.02.2016