
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
This week, ESA participated in GamesBeat's 15th annual Summit to explore how the video game industry is evolving to address challenges across sectors – including healthcare.
05.25.2023
The Entertainment Software Association (ESA) today issued the following statement on the nomination of Deborah Robinson to serve as the U.S. Intellectual Property Enforcement Coordinator.
05.09.2023
ESA, in partnership with Warner Bros. Games and Avalanche Software, hosted a behind-the-scenes webinar for congressional staffers to provide a glimpse into the game design process for the global game phenomenon Hogwarts Legacy.
05.05.2023
May is Asian American and Pacific Islander (AAPI) Heritage Month in the United States, and Riot Games has been celebrating the diversity of the AAPI community and its contributions to the video game industry all month long.
05.01.2023
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2022 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
04.28.2023
This year’s World Intellectual Property (IP) Day is on April 26, 2023. This year’s theme, Women and IP: Accelerating Innovation and Creativity, honors trailblazing women and raises awareness of their representation in IP.
04.26.2023
As a proud supporter of Safer Internet Day, the Entertainment Software Association (ESA) joins those in D.C. and around the world in highlighting the importance of creating better online experiences.
02.07.2023
February 3, 2023 Filed electronically via www.regulations.gov, Docket No. PTO-C-2022-0035 Katherine K. VidalUnder Secretary of Commerce for Intellectual Propertyand Director of […]
02.03.2023
January 30, 2023 Submitted via regulations.gov Docket No. USTR 2022-0016 Mr. Daniel LeeAssistant United States Trade Representative for Innovation and […]
01.30.2023
Overall total consumer spending on video games in the United States totaled $56.6 billion in 2022 as video game sales stabilize following back-to-back record years in 2020 and 2021, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.
01.17.2023
We celebrate the Respect for Marriage Act, an important piece of bipartisan legislation that safeguards the rights and protections to which same-sex and interracial couples and their families are entitled. The interactive entertainment industry remains steadfast in our commitment to achieving progress on equality and inclusion throughout society, including with our workforce and player communities.
12.13.2022
Following the September release of Take-Two Interactive’s NBA® 2K23, the Entertainment Software Association’s Amanda Martin spoke with the NBA 2K team about the making of this game and the important work from 2K Foundations to provide resources to help young people excel in life and in the classroom.
12.01.2022