- Press Releases
What Do Kids Want for Holiday Gifts? Video Games, Of Course! They Also Want Their Parents to Game Alongside Them.
Three in five kids are asking for video games this holiday season – and just as many hope their parents […]
11.17.2025
Three in five kids are asking for video games this holiday season – and just as many hope their parents […]
11.17.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
10.29.2025
09.23.2025
09.10.2025
This study explores how video games effect and enhance creativity. Video games--especially sandbox and puzzle games--can be effective at putting people into a more creative state of mind.
04.14.2017
Recent studies are highlighting the positive effects video games can have on young players. Different studies have found links between playing video games and enhanced well-being, problem-solving skills, intergroup relations, and physical activity.
03.17.2017
This study found that violent video games did not cause emotional desensitization or blunt neural responses to empathy. These results highlight the lack of evidence supporting the hypothesis that violent video games cause aggression.
03.09.2017
The video game industry is pursuing many initiatives to improve game play accessibility, and communities of gamers are working to assist disabled persons to enjoy video games as well.
01.01.2017
Video Games in the 21st Century: The 2017 Report measures the economic contributions made by the US entertainment software industry to the American economy.
01.01.2017
On September 8, 2016, ESA President and CEO Mike Gallagher participated in a panel discussion about the steps future administration should take to ensure the U.S. is a mobile wireless nation.
09.09.2016
Americans over 50 express their views around where they play video games, the types of games they play, their reasons for playing and with whom.
07.02.2016
On May 12, 2016, ESA President and CEO Mike Gallagher discussed the state of the video game industry and opportunities in the video game industry at the University of Texas-Austin.
05.13.2016
On March 8, 2016, ESA President and CEO Mike Gallagher delivered remarks about the state of the video game industry – where it has been, how it has evolved, where it's heading, and how everyone can get involved at Becker College.
03.08.2016
During the 2016 DICE Summit, ESA President and CEO Mike Gallagher delivered a presentation on the evolution of the industry, emphasizing its growth and cultural impact and thanking the video game community for its ongoing support.
02.25.2016
At DICE, ESA President and CEO Mike Gallagher discussed the impact organizations are having on conversations related to the video game […]
02.18.2016