
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
Washington is famous for many things–including a vibrant video game industry. There are more than 151 video game company locations in […]
07.03.2020
Illinois is famous for many things–including a vibrant video game industry. There are more than 65 video game company locations in […]
07.03.2020
Boise, Idaho is home to Micron Technology, a large developer and manufacturer of hardware used in video game applications. Idaho’s […]
07.03.2020
New York is famous for many things–including a vibrant video game industry. There are more than 141 video game company […]
07.03.2020
Georgia is famous for many things–including a vibrant video game industry. There are more than 57 video game company locations in […]
07.03.2020
Having faced exceptional challenges, this year’s crop of graduating ESA Foundation scholars is arguably more prepared than any to take […]
06.09.2020
June 2, 2020 Nationwide protests from the past weekend—in response to the senseless death of George Floyd and other African-Americans […]
06.03.2020
The Entertainment Software Association (ESA) welcomes the opportunity to provide comments in response to the request for industry input by the Office of the U.S. Trade Representative (USTR) on U.S. government’s negotiating objectives in the proposed free trade negotiation between the United States and the United Kingdom (UK).
05.18.2020
Liz Kirby, an ESA Foundation Scholarship alumna, grew up in a tech household. But it wasn’t until she attended a […]
04.29.2020
At a time when our world is facing so much uncertainty, video games are bringing us together more than ever. In fact, it’s fair to say that video games are having a moment right now—a unique and extraordinary time by any measure. As we adapt to working, learning and being at home, people around the world are sharing how much they value being able to play video games together with family, friends and the larger community.
04.09.2020
ESA Foundation Scholarship alumna Angel Wylie has gone from animating indie video games to handling technical challenges for the triple-A […]
03.31.2020
COMMENTS OF THE ENTERTAINMENT SOFTWARE ASSOCIATION The Entertainment Software Association (“ESA”) is pleased to provide these Comments in response to […]
03.19.2020