
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
ITEM A. COMMENTER INFORMATION The Motion Picture Association, Inc. (“MPA”) is a trade association representing some of the world’s largest producers and distributors […]
09.22.2021
ITEM A. COMMENTER INFORMATION The Motion Picture Association, Inc. (“MPA”) is a trade association representing some of the world’s largest producers and distributors […]
09.22.2021
These comments are submitted by the Entertainment Software Association (“ESA”), the U.S. trade association serving companies that publish computer and […]
09.22.2021
ITEM A. COMMENTER INFORMATION The Motion Picture Association, Inc. (“MPA”) is a trade association representing some of the world’s largest producers and distributors […]
09.22.2021
The Entertainment Software Association (ESA) and Entertainment Software Rating Board (ESRB) today announced the launch of a new online Spanish language resource that provides parents and guardians with information and tools to help manage video games their kids play.
09.21.2021
La Entertainment Software Association (ESA) y la Entertainment Software Rating Board (ESRB) anunciaron hoy el lanzamiento de un nuevo recurso en línea en español que brinda a los padres y tutores información y herramientas para ayudar a administrar los videojuegos que juegan sus hijos.
09.21.2021
I am the President and CEO of the Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry. Our members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play.
09.17.2021
The ESA congratulates Wilner Alvarez, the ESA-sponsored Congressional Hispanic Caucus Institute (CHCI) summer intern, and Brittany Thomas, the ESA-sponsored Congressional Black Caucus Foundation (CBCF) 2021-2021 STEAM fellow!
07.30.2021
July 18, 2021RE: ESA Written Comment Re: Right to Repair for FTC July 21, 2021 Open Commission Meeting To Whom […]
07.21.2021
Games transcend age, race, gender, platform and even political parties. Indeed, this is the United States of Play.
07.13.2021
This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.
07.13.2021
Ten years ago this month, the U.S. Supreme Court issued its landmark decision recognizing the application of the First Amendment to video games.
06.28.2021