
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
April 26, 2022 The PresidentThe White House Washington, DC 20500 Dear Mr. President: We commend the United States and the […]
04.26.2022
On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of the […]
04.18.2022
Public Comments to the U.S. Department of Commerce Regarding the Indo-Pacific Economic Framework Filed electronically via www.regulations.gov, Docket No. ITA-2022-0001 […]
04.11.2022
Comments Regarding the Fair and Resilient Trade Pillar of an Indo-Pacific Economic Framework (IPEF) Filed electronically via www.regulations.gov, Docket No. […]
04.11.2022
The Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry, congratulates Kathi […]
04.06.2022
The Entertainment Software Association issued the following statement on E3 2022: E3 will return in 2023 with a reinvigorated showcase […]
03.31.2022
Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games, and nearly half of those gamers are women. However, less than a quarter of the employees in the video game industry are women, suggesting stereotypes may be a contributing factor to underrepresentation in the workforce. Part of my job is to help fix that — by encouraging girls and women to take their passion for the power of play to the next level.
03.28.2022
The Entertainment Software Association supports and encourages the New York State Legislature to enact the Empire State Digital Gaming Media Production Credit proposed in the Senate and Assembly budget bills.
03.18.2022
On Monday, February 28, 2022, the Entertainment Software Association marked the final day of Black History Month by hosting the […]
03.04.2022
Trade associations representing the video game industry including the Entertainment Software Association, responded to the conflict in Ukraine with the […]
03.04.2022
The Entertainment Software Association and Games for Change partner to produce series featuring industry leaders discussing the positive impact of […]
03.03.2022
In addition to the annual Computer and Video Game Arts and Sciences Scholarship, an esports and an expanded LGBTQ-focused scholarship […]
02.28.2022