• Industry Updates

The ESA Foundation Opens the 2022-23 Scholarship Applications Process, Offering Three Unique Opportunities to Underrepresented Students

In addition to the annual Computer and Video Game Arts and Sciences Scholarship, an esports and an expanded LGBTQ-focused scholarship […]

02.28.2022

  • Press Releases

Entertainment Software Association Praised United States Trade Representative for 2021 Notorious Markets List

On February 18, 2022, the Entertainment Software Association (ESA) praised the United States Trade Representative (USTR) for its release of […]

02.18.2022

  • Press Releases

U.S. Video Game Industry Trade Group Selects New Public Affairs Agency

Showcasing the Industry’s Growing Positive Impact on People, Culture and the Economy to State and Federal Policymakers Washington, D.C., February […]

02.15.2022

digital press release
  • Statements and Filings

Entertainment Software Association Statement on Successful Piracy Prosecution

The Entertainment Software Association issued the following statement on the successful piracy prosecution in the Western District of Washington:  “The […]

02.11.2022

  • Industry Updates

Online Safety a Video Game Industry Priority on Safer Internet Day 2022 and Beyond

“Safety is not a competitive issue for the video game industry—it is a shared priority that requires collective action,” Entertainment Software Association (ESA) Senior Vice President & General Counsel Gina Vetere said.

02.08.2022

digital press release
  • Statements and Filings

2022 International Intellectual Property Alliance Special 301 Report Submission

On January 31, 2022, the International Intellectual Property Alliance (IIPA) filed its annual Special 301 Report submission with the Office […]

01.31.2022

  • Statements and Filings

The International Intellectual Property Alliance (IIPA) Comments Regarding “Special 301” Review

January 31, 2022 Submitted via regulations.gov Docket No. USTR–2021–0021 Mr. Daniel LeeAssistant United States Trade Representative for Innovation and Intellectual […]

01.31.2022

  • Events

What’s Needed to Design and Build an Inclusive Metaverse?

ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a GamesBeat Summit panel with leading industry members on “building this new reality to reflect our aspirations and diversity.”

01.27.2022

  • Industry Updates

What’s Needed to Design and Build an Inclusive Metaverse?

On Wednesday, January 26, 2022, ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will […]

01.26.2022

  • Press Releases

U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021

Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase over 2020, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

01.18.2022

  • Statements and Filings

ESA Announces That E3 2022 Will Not Be Held in Person

Washington, D.C. – January, 6, 2022 – The ESA today issued the following statement about its annual industry event E3. […]

01.06.2022

  • Data & Insights

Report: The Guide to Esports

The Growing World of Esports Esports, also known as competitive gaming, is revolutionizing how consumers watch, follow and engage with […]

12.14.2021

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis