The association for the U.S. video game industry welcomes seasoned technology policy and Capitol Hill veteran to guide political strategy.
Washington, DC., September 9, 2025 – The Entertainment Software Association (ESA) today announced that Jason Mahler has joined the ESA as senior vice president of government affairs. Reporting to President and CEO Stanley Pierre-Louis, Mahler will lead the ESA’s federal and state legislative and regulatory advocacy efforts on behalf of the U.S. video game industry.
“Jason’s extensive experience in the legislative arena, particularly in technology, communications, and intellectual property policy, presents an exciting and powerful addition to ESA’s advocacy capabilities,” Pierre-Louis said. “The interactive entertainment industry is an economic powerhouse that continues to innovate and evolve, and Jason’s expertise strengthens ESA’s ability to demonstrate the positive impacts of our industry to policymakers.”
Mahler has three decades of experience spanning time on Capitol Hill, with trade associations, and in senior corporate leadership roles. Mahler started his career in public service as a legislative fellow in the Office of U.S. Senator Frank Lautenberg (D-NJ), followed by work as legislative counsel to Congresswoman Zoe Lofgren (D-CA), a senior member of the House Judiciary Committee. Mahler later served as chief of staff to Congresswoman Anna Eshoo (D-CA), a prominent member of the House Energy & Commerce and Intelligence Committees.
Mahler also served as vice president and general counsel for the Computer & Communications Industry Association, where he spearheaded policy matters for the information and communications technology industries. More recently, Mahler spent more than a decade at Oracle Corporation as vice president, government affairs, where, in addition to his government advocacy work, he served as a company representative and board member for several of its trade associations. While at Oracle, Mahler also helped establish and strengthen the company’s state government affairs practice and relations.
“As the video game industry has expanded and advanced over the past three decades, so have ESA’s efforts to protect the creativity and innovation required to support an industry of its caliber,” Mahler said. “As the industry continues to redefine what is possible in entertainment, I’m thrilled for the opportunity to join in those efforts and to work with policymakers and regulators to ensure the industry remains a leading economic and cultural force for decades to come.”
For more information on the ESA’s policy priorities, visit www.theesa.com.
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About the ESA
Founded in 1994, the Entertainment Software Association (ESA) has served as the voice and advocate for the U.S. video game industry for more than 30 years. Its members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture and the economy to secure a vibrant future for the industry for decades to come. For more information, visit the ESA’s website or follow the ESA on X @theESA or Instagram @theesaofficial.
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