Video Game Industry Association Marks 20 Years of Advocacy and Leadership – Click Here

Industry Facts: The average compensation for a video game industry employee is nearly $95,000.
Industry Facts: The U.S. video game industry directly and indirectly employs more than 146,000 people.
Industry Facts: The video game industry added $6.2 billion to the U.S. economy in 2012.
Industry Facts: 88 percent of games rated by the ESRB in 2013 received a rating of “E,” “E10+,” or “T.”
Industry Facts: The average game player is 31 years old and has been playing computer and video games for 14 years.
Industry Facts: 48 percent of gamers are women.
Industry Facts: 42 percent of parents play computer and video games with their children at least weekly.
Industry Facts: SuperData Research predicts the worldwide market for virtual goods will exceed $20 billion by 2015.
Industry Facts: Forrester Research expects cloud game play to reach 66 million U.S. households by 2017.
Industry Facts: 390 American colleges, universities, art and trade schools offer video game-related courses or degree programs.
Industry Facts: 74 percent of moms say they play video games, according to The NPD Group.
Industry Facts: 48 percent of adults age 50 and older say they play video games, according to The NPD Group.
Industry Facts: Parents are present when games are purchased or rented 91 percent of the time.
Industry Facts: 44 percent of gamers play games on their smartphones, and 33 percent play on their handheld device.
Industry Facts: 59 percent of Americans play video games, according to ESA’s 2014 Essential Facts.
Industry Facts: Americans spent $21.53 billion on video games, hardware, and accessories in 2013.

Improving What Matters

Around the Industry

Madison’s got game when it comes to electronic amusement
December 11, 2014
College in Chicago gives scholarships to video-game players
December 10, 2014
Video games appear economically beneficial
December 10, 2014

ESA's Commitments

  • GlassLab

    Silicon Valley teems with innovators who drive advancements in the next-generation technology that transforms how we communicate, shop, travel, and play. Against this backdrop, one growing organization is applying this entrepreneurial spirit to the development of educational video games...

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  • Parent Resources

    ESA is committed to helping parents make sure that children are safe online and playing video games their parents consider appropriate. Through the Entertainment Software Rating Board (ESRB), the association has voluntarily established numerous tools to help parents make educated game choices...

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  • ESA Foundation

    Created by the American entertainment software industry in 2000, the ESA Foundation (ESAF) provides scholarships to the next generation of industry innovators and supports charitable organizations and schools that leverage entertainment software and technology...

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Around the Industry

Madison’s got game when it comes to electronic amusement
December 11, 2014
College in Chicago gives scholarships to video-game players
December 10, 2014
Video games appear economically beneficial
December 10, 2014