What's New...
News Releases
3/26/2008
ESA’s New Head of State Government Relations Affairs Appointed
3/19/2008
ESA Foundation Offers Scholarships for Future Video Game Developers
3/17/2008
Mexican Law Enforcement Raids Pirate Game Facilities in Mexico City
2/25/2008
Paraguayan Authorities Intercept Game Pirate
2/13/2008
ESA Announces Staff Promotions
Noteworthy News
5/5/2008
Whole-Body Gaming
5/4/2008
Westin adds Wii video games to hotel fitness centers
5/2/2008
National trend of video-game fitness classes hits Mitchell
4/28/2008
Video game looks to "retrain" autism brain
4/24/2008
U.S. Spies Use Custom Videogames to Learn How to Think
Welcome to the Entertainment Software Association
The Entertainment Software Association (ESA) is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish video and computer games for video game consoles, personal computers, and the Internet.
The ESA offers a range of services to interactive entertainment software publishers including a global anti-piracy program, business and consumer research, government relations and intellectual property protection efforts.
ESA also owns and operates the E3 Media & Business Summit.
Resources for Parents
The ESA is working to help parents make sure that children are safe online and playing video games their parents consider appropriate. Through the Entertainment Software Rating Board (ESRB), the association has voluntarily established numerous tools and policies to help parents make educated choices and to encourage retailers to sell age-appropriate games to youth.
Anti-Piracy Information
The objective of ESA's Anti-Piracy Program is to attack and reduce global entertainment software piracy. Entertainment software piracy is estimated to cost the U.S. industry billions of dollars every year. The program's primary components are policy work, training and education, and a number of different enforcement efforts in the United States and abroad.
Video Game Voters Network
Video games are being threatened by legislation on the federal, state and local levels, and it is time for gamers to stand up and voice their concerns. The Video Game Voters Network leads this battle.