What's New...
12/14/2011
ESA Foundation Awards 30 Scholarships to Aspiring Game Developers
12/12/2011
E3 2012: Online Registration Opens for Attendees
2/1/2012
White House office studies benefits of video games
1/29/2012
'Gamification': businesses seek the perfect video game to sell their goods and services
1/24/2012
Elementary school students use video games for fitness, health
Welcome to the Entertainment Software Association
Supreme Court of the United States: Brown v.
EMA/Entertainment Software Association
LEARN MORE ABOUT THIS IMPORTANT CASE
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Video Games Don’t Cause Children to Be Violent
The myth that video games cause violent behavior is undermined by scientific research and common sense.
Essential Facts About Games and Violence
Facts, common sense and studies all debunk the myth that there is a link between computer and video games and violence.
The Entertainment Software Association (ESA) is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet.
The ESA offers a range of services to interactive entertainment software publishers including a global anti-piracy program, business and consumer research, government relations and intellectual property protection efforts.
The ESA also owns and operates the E3 Expo.
To read more about the Entertainment Software Association, please click any of the following links:
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U.S. Colleges and Universities Offering Video Game Certificate and Degree Programs
The number of programs in video game design, development and programming continues to rise at American colleges, universities, art and trade schools across the country. According to new research from the ESA, American colleges and universities will offer 343 programs in game design, development and programming, including 301 undergraduate and 42 graduate programs, during the 2011-12 academic year. View our complete list here.
STEM Video Game Challenge
The ESA was proud to co-sponsor the National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering and math subjects by tapping into the natural passion of youth for playing and making video games. To meet the challenge winners, and learn more about the competition, please visit http://www.stemchallenge.org.
Video Games in the 21st Century
Download our new Video Games in the 21st Century 2010 report, which measures the economic contributions made by the U.S. entertainment software industry to the American economy during the period 2005-2009. Individual state reports can be downloaded from our Economic Data page.
Video Game Voters Network
Video games are being threatened by legislation on the federal, state and local levels, and it is time for gamers to stand up and voice their concerns. The Video Game Voters Network leads this battle.
Resources for Parents
The ESA is working to help parents make sure that children are safe online and playing video games their parents consider appropriate. Through the Entertainment Software Rating Board (ESRB), the association has voluntarily established numerous tools and policies to help parents make educated choices and to encourage retailers to sell age-appropriate games to youth.
Anti-Piracy Information
The objective of ESA's Anti-Piracy Program is to attack and reduce global entertainment software piracy. Entertainment software piracy is estimated to cost the U.S. industry billions of dollars every year. The program's primary components are policy work, training and education, and a number of different enforcement efforts in the United States and abroad.


