Produced in partnership with Games for Change, STORY MODE is an ongoing series of conversations with video game industry leaders who are defining the future of play and bringing games into innovative spaces like education, fitness and mental health. From Minecraft Education’s applications in the classroom to VR fitness sensation Supernatural bringing virtual coaches into people’s homes to the first video game approved by the FDA to treat ADHD, these creators are building on the power of play to enhance our lives.

STORY MODE Episode 1: Games in Education
Head of Minecraft Education at Microsoft Allison Matthews discusses how Minecraft helps students prepare for a future where interactions with AI and robotics will be the norm.

STORY MODE Episode 2: Immersive Fitness in Supernatural
Supernatural Co-founder, CEO and CCO Chris Milk and Supernatural Head of Fitness Leanne Pedante discuss how Supernatural is using VR and video game technologies to create immersive fitness experiences.

STORY MODE Episode 3: Science and Entertainment in Gaming
Akili Interactive Labs Founder and CEO Eddie Martucci discusses how a video game became an FDA-approved treatment for ADHD.

STORY MODE Episode 4: In-Game Friendships
Jenova Chen, President and Creative Director, thatgamecompany discusses how players develop lasting and meaningful friendships in his recent game, Sky.

STORY MODE Episode 5: Who is a Gamer?
Popcannibal Founder Ziba Scott discusses how anyone who plays video games is a gamer.

STORY MODE Episode 6: Why Games in the Classroom Matter
Head of Minecraft Education at Microsoft Allison Matthews talks about the importance of integrating video games into the classroom.

STORY MODE Episode 7: Inclusivity in Fitness
Supernatural Co-founder, CEO and CCO Chris Milk and Head of Fitness Leanne Pedante discuss how Supernatural creates an inclusive fitness space for everyone.

STORY MODE Episode 8: Prescribing Video Games as Medicine
In the eighth episode of STORY MODE, Akili Interactive Labs Founder and CEO Eddie Martucci discusses how prescribing video games as medicine will transform healthcare for patients.

STORY MODE Episode 9: The Future of Video Games
In the ninth episode of STORY MODE, thatgamecompany President and Creative Director Jenova Chen describes a future where everyone is a gamer.

STORY MODE Episode 10: Defining Games
In the tenth episode of STORY MODE, Popcannibal Founder Ziba Scott discusses what defines a game.

STORY MODE Episode 11: Closing the Digital Divide Through Games
In the eleventh episode of STORY MODE, Head of Minecraft Education at Microsoft Allison Matthews talks about the importance of making video games accessible and inclusive.

STORY MODE Episode 12: Human Connectivity in Virtual Reality
In the twelfth episode of STORY MODE, Supernatural Co-founder, CEO and CCO Chris Milk and Head of Fitness Leanne Pedante discuss the power of shared immersive experiences.

STORY MODE Episode 13: The Future of Digital Medicine
In the thirteenth episode of STORY MODE, Akili Interactive Labs Founder and CEO Eddie Martucci discusses the potential of video games and digital medicine.

STORY MODE Episode 14: Games as an Art Form
In the fourteenth episode of STORY MODE, thatgamecompany President and Creative Director Jenova Chen delves into how games are a unique and powerful art form.

STORY MODE Episode 15: Creating a Community of Kindness
In the fifteenth episode of STORY MODE, Popcannibal Founder Ziba Scott discusses how his video game Kind Words is designed around creating an empathetic community.