So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game

So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game

This study uses a VR horror game to explore the relationship between horror self-efficacy, physiological arousal, and fear on enjoyment and future intention to play similar games. The results help shed light on why some individuals enjoy frightening content.

Publication: New Media & Society
Authors: Jih-Hsuan Tammy Lin, Dai-Yun Wu, Chen-Chao Tao

Read the full study here.