Ludoliteracy: The Unfinished Business of Media Literacy

  • 11.09.2017
  • Data & Insights

This article advocates for the incorporation of digital games and digital gaming into media literacy. An understanding of the place of digital games in society–ludoliteracy–must be taught if we want citizens to have the necessary skill sets to understand, create, analyze and enjoy playful media–a language and experience that permeates modern life.

Authors: Daniel Aranda, Jordi Sánchez-Navarro

Read the full study here.

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