Active Video Gaming Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents

Active Video Gaming Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents

This study found that active video games (AVG) were effective at increasing energy expenditure and activity levels in children and adolescents with obesity. Active video games can be a therapeutic tool to improve cardiovascular fitness, muscular strength, and body awareness.

Publication: The FASEB Journal
Authors: Webb Smith, Ryan Moran, Caroline Fu and Trent Scott

Read the full study here.