The U.S. Supreme Court, the U.S. Surgeon General, and the United Nations Children’s Fund (UNICEF) are among the experts that reviewed the research on this issue and found no link between video games and violence. Blaming video games for real-world violence is no more productive than blaming other forms of media for the content they depict.
Still, to address concerns about content exposed to children, our industry has voluntarily established numerous tools and policies to help parents make educated choices and to ensure that retailers only sell games to those who are age appropriate. Our industry established the Entertainment Software Rating Board (ESRB) as a self-regulatory body that ensures compliance with industry-leading practices for the marketing, advertising, and selling of games. Those tools enjoy high awareness among parents. In fact, the U.S. Federal Trade Commission applauded our industry’s self-regulatory practices as the strongest in the media sector.