Esports

Competitive video gaming is growing. This form of digital competition—known as esports— presents a major opportunity to create new jobs, spur economic growth and encourage tourism.

Over the past 20 years, esports has grown from a small, underground hobby to a massive, billion-dollar ecosystem. This high-growth industry sector is revolutionizing how consumers watch, follow and engage in the video game ecosystem.

Esports generate significant public engagement with worldwide viewership in the hundreds of millions, often exceeding the viewership of traditional sports. Professional teams and leagues in the U.S. and throughout the world offer sponsorship and endorsement opportunities, as well as exclusive programming deals with traditional mainstream media and online streaming platforms. The esports sector presents a major opportunity to create new jobs, spur economic growth and encourage tourism.

Esports is made possible by compelling video games. The Entertainment Software Association’s member publishers are the intellectual property owners of some of the world’s most popular esports games. Video game publishers combine storytelling, design, graphics, music and sound to attract players and viewers from all over the world to watch elite esports athletes compete at the highest levels.

In 2019, ESA and its international counterparts released guiding principles for esports as part of the industry’s ongoing efforts to promote a safe, fair and welcoming esports environment.

Related News and Resources

results in Press Releases and Esports.
  • The US Video Game Industry Urges Lawmakers to Keep Esports Alive in Nevada

    Press Releases /

    The Entertainment Software Association (ESA) today calls upon Nevada lawmakers to abandon legislation establishing a first-of-its-kind government regulatory scheme with barriers that would ultimately harm the state’s vibrant and growing esports ecosystem.

  • Video Game Industry Establishes Universal Esports Principles For Fun & Fair Play

    Press Releases /

    Today, the video game industry, including representatives from across Europe, the United States, Canada, Australia, and New Zealand, released a unifying set of principles for esports engagement.

  • Entertainment Software Association Begins 2019 With Six New Member Companies

    Press Releases /

    On February 7, 2019, the Entertainment Software Association (ESA) welcomed as new members Intellivision Entertainment, Natsume Inc., Riot Games, SEGA of America, THQ Nordic, and Wizards of the Coast. The American video game industry enters the new year with its economic and social impact at an all-time high.

  • E3 to Feature ESL Sports Arena

    Press Releases /

    “Competitive video games are taking sports entertainment by storm, with the global esports audience reaching 335 million people in 2017,” said Michael D. Gallagher, president and CEO of ESA. “With the addition of the E3 ESL Arena, E3 2018 is set to be a non-stop, edge-of-your-seat ride of video…

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