• Press Releases

Video Game Resources for Parents Released for Mexico’s Children’s Day

The Entertainment Software Association (ESA) today announced new resources for parents, educators and caregivers to better understand and use tools that help manage video game play for Mexico’s Children’s Day.

04.27.2022

  • Statements and Filings

ESA Joins Other Associations in Supporting the Trans-Atlantic Data Privacy Framework

April 26, 2022 The PresidentThe White House Washington, DC 20500 Dear Mr. President: We commend the United States and the […]

04.26.2022

  • Events

ESA President and CEO Stanley Pierre-Louis Joined Industry Leaders at D.I.C.E. 2022 Town Hall

On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of the […]

04.18.2022

  • Statements and Filings

ESA Comments to the U.S. Department of Commerce on an Indo-Pacific Economic Framework

Public Comments to the U.S. Department of Commerce Regarding the Indo-Pacific Economic Framework Filed electronically via www.regulations.gov, Docket No. ITA-2022-0001 […]

04.11.2022

  • Statements and Filings

ESA Comments to the Office of the U.S. Trade Representative on an Indo-Pacific Economic Framework

Comments Regarding the Fair and Resilient Trade Pillar of an Indo-Pacific Economic Framework (IPEF) Filed electronically via www.regulations.gov, Docket No. […]

04.11.2022

  • Statements and Filings

Entertainment Software Association Applauds Confirmation of Kathi Vidal to United States Patent and Trademark Office

The Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry, congratulates Kathi […]

04.06.2022

  • Statements and Filings

ESA Statement on E3 2022

The Entertainment Software Association issued the following statement on E3 2022: E3 will return in 2023 with a reinvigorated showcase […]

03.31.2022

  • Industry Updates

Seizing an Opportunity for Women in the Metaverse

Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games, and nearly half of those gamers are women. However, less than a quarter of the employees in the video game industry are women, suggesting stereotypes may be a contributing factor to underrepresentation in the workforce. Part of my job is to help fix that — by encouraging girls and women to take their passion for the power of play to the next level.

03.28.2022

  • Statements and Filings

Entertainment Software Association Statement on Proposed 2022 Empire State Digital Gaming Media Production Credit

The Entertainment Software Association supports and encourages the New York State Legislature to enact the Empire State Digital Gaming Media Production Credit proposed in the Senate and Assembly budget bills.

03.18.2022

  • Events
  • Inclusion

ESA Hosted Congressional Black Associates for Black History Month Celebration

On Monday, February 28, 2022, the Entertainment Software Association marked the final day of Black History Month by hosting the […]

03.04.2022

digital press release
  • Statements and Filings

Statement From Global Video Game Industry Associations on Ukraine

Trade associations representing the video game industry including the Entertainment Software Association, responded to the conflict in Ukraine with the […]

03.04.2022

  • Press Releases

New STORY MODE Series Explores the Positive Benefits of Video Games

The Entertainment Software Association and Games for Change partner to produce series featuring industry leaders discussing the positive impact of […]

03.03.2022

The Entertainment Software Association serves as the voice and advocate for the video game industry. Our mission is to help expand and protect the innovative and creative marketplace for creators and publishers in the United States.

Contact us

  • Year Founded
    1994
  • Location
    Washington, DC
  • No. of Members
    20
  • President and CEO
    Stanley Pierre-Louis