U.S. Video Game Sales Reach Record-Breaking $43.4 Billion in 2018
“The impressive economic growth of the industry announced today parallels the growth of the industry in mainstream American culture,” said acting ESA President and CEO Stanley Pierre-Louis. “Across the nation, we count people of all backgrounds and stages of life among our most passionate video game players and fans. Interactive entertainment stands today as the most influential form of entertainment in America.”
01.23.2019
- Press Releases
- Statements and Filings
Entertainment Software Association Statement on December 3 Dialogue with World Health Organization
"It’s our hope that through continued dialogue we can help the WHO avoid rushed action and mistakes that could take years to correct. The billions of video game players around the world who will be affected by an ICD-11 classification error deserve action based on meticulous research. As an industry we are committed to collaborating with stakeholders, researchers, policymakers, and parents to ensure best-in-class ratings, parental controls, and other tools help video game players and parents understand and manage healthy video game play."
01.11.2019
- Data & Insights
- Statements and Filings
2018 Special Out-of-Cycle Review of Notorious Markets
This 2018 submission outlines notorious marketplaces existing outside the United States. Notorious online markets include linking websites, hosting websites ("cyberlockers"), torrent indexing websites, and unauthorized private servers.
01.01.2019
Entertainment Software Association Announces Departure of Erik Huey
Huey will embark on an entrepreneurial path to become the president of a new government relations and public affairs consultancy in Washington, DC, that he is co-founding with an established California-based firm. The ESA will be among the firm’s growing client roster. “Erik has worked tirelessly to elevate the video game industry and the ESA in Washington and in state capitals around the country,” said Stan Pierre-Louis, the ESA’s general counsel and acting president and CEO. “Much of the organization’s success over the past decade can be traced to campaigns and initiatives that Erik created and led.”
12.19.2018
Industry Momentum Will Drive E3 2019 to New Heights
With an expanded emphasis on featuring never-before-seen content and providing immersive new experiences for attendees, E3 2019 will be unlike any prior E3. In addition, this year’s E3 will include an expanded presence for burgeoning video game sectors, including esports and the independent video game development community.
11.16.2018
FCC Net Neutrality: ESA Comments
As a supporter of the decade-old consensus open Internet principles and policies that advance broadband deployment, ESA believes the Commission can, and should, maintain enforceable open Internet protections, consistent with the Commission’s authority, in a form that does not “deter the investment and innovation that has allowed the Internet to flourish.”
11.16.2018
Entertainment Software Association And Other Advocacy Groups Continue The Fight To Save Net Neutrality In New Legal Brief
The brief emphasizes that the FCC had no rational basis for repealing net neutrality protections in 2017, relied on dubious evidence, and ignored research contradicting its preferred outcome. “Gamers deserve a well-functioning internet without blocking or throttling interfering with their experience,” said Stanley Pierre-Louis, interim CEO of the Entertainment Software Association, which represents the US video game industry. “The FCC’s 2017 net neutrality order was unwise, unwarranted, and unlawful. We are optimistic that the DC Circuit Court of Appeals will side with the American public, who made clear that they prefer an open and unrestricted internet.”
11.16.2018
2018: Essential Facts About Diversity in the Video Game Industry.
As one of the most dynamic sectors of the tech industry, video game companies prioritize fostering greater workforce diversity. ESA members are leaders in adopting and enforcing anti-discrimination and harassment policies in the workplace. In addition, the ESA Foundation, our industry's philanthropic arm, has awarded more than $700,000 in scholarships to women and minorities since 2007.
10.13.2018
Essential Facts About Video Games and Court Rulings
Courts, including the US Supreme Court, have ruled 13 times that computer and video games are protected speech. Efforts by these legislative bodies to ban or limit access to or the sale of games they find objectionable will inevitably run afoul of the First Amendment of the US Constitution.
10.13.2018
2018 Essential Facts About the Computer and Video Game Industry
ESA surveys more than 4,000 American households (including the heads of and most frequent gamers within each household) about their video game playing habits and attitudes, resulting in these survey results for 2018.
10.09.2018
Michael D. Gallagher, Entertainment Software Association President and CEO, to Step Down
“Mike has been an exceptional leader and important voice for the video game industry for more than a decade,” said Robert Altman, Chairman and CEO of ZeniMax Media Inc. and Chairman of ESA’s Board of Directors. “Under Mike’s leadership, ESA has developed a strong reputation with policy makers for vigorously defending the industry during watershed moments, including the industry’s victory on First Amendment principles before the U.S. Supreme Court. Mike was also instrumental in revitalizing E3 into the most prominent and important industry show produced today. We want to thank Mike for his many contributions and wish him well as he pursues new opportunities.”
10.04.2018
Mozilla Corp. v. FCC: ESA et. al. Intervenors Brief
Petitioners, including ESA, seek review of an Order of the Federal Communications Commission (FCC) that eliminates judicially-approved rules the FCC adopted in 2015 to protect and promote net neutrality and an open internet.
08.28.2018