
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
New study debunks common misconceptions associated with video game players WASHINGTON – May 9, 2019 – More than 164 million […]
05.09.2019
UPDATE: 2020 Essential Facts About the Video Game Industry now available! 2018 was a record-breaking year for our industry, with […]
05.02.2019
April 30, 2019 Ms. April TaborActing SecretaryFederal Trade CommissionOffice of the Secretary, Room H-113 (Annex E) 600 Pennsylvania Ave., NWWashington, […]
04.30.2019
The following article was written by ESRB President Patricia Vance and originally appeared in Education and Career News. It has […]
04.29.2019
New Special 301 Report and Notorious Markets List Highlight Markets That Inadequately Protect Copyright and Trademarks WASHINGTON, DC – April […]
04.26.2019
WASHINGTON – April 9, 2019 – The Entertainment Software Association released the following statement in response to the announced Federal […]
04.09.2019
The students at Drayton Hall Elementary in Charleston, SC generally start each morning a bit differently than many other schools. After attendance and the Pledge of Allegiance, they pull out their iPads and get to work. And sometimes that schoolwork might appear to be less about memorizing facts and figures and more about having fun.
04.03.2019
It’s no secret that mainstream news media has a knee-jerk tendency to focus on the negative rather than the positive, and it’s no different when it comes to their reporting on video games. As a result, many parents are simply unaware of the variety of potential benefits their child may gain from playing games. Sure, like most forms of entertainment, video games start as fun, but anyone that’s seen the grin spread across a child’s face the first time they overcome a particularly difficult game challenge knows that there’s more to it than just fun.
04.03.2019
Your mother may have warned you that playing too many video games would ruin your eyes. Mathieu Ferland would beg to differ. In fact, he says, it just might make them stronger.
03.30.2019
WASHINGTON — March 27, 2019 — The Entertainment Software Association (ESA), which represents the U.S. video game industry, welcomed today’s […]
03.27.2019
Bonnie Ross didn't grow up playing Atari or Nintendo or Sega or PlayStation. A Mattel handheld game of football was about as immersed as she got. Today, though, she's in charge of one of the video game industry's biggest franchises.
03.26.2019
Maya Rogers is in charge of the family legacy. As CEO and president of Blue Planet Software, she heads the company that's responsible for safeguarding and managing all aspects of the classic game Tetris. From her office in Oahu, Hawaii, Rogers oversees everything from merchandising to promotional opportunities to new games building on the arcade title that debuted in 1984 and remains as popular as ever with players.
03.21.2019