Entertainment Software Association Applauds Appointment of Karyn Temple as Register of Copyrights
WASHINGTON — March 27, 2019 — The Entertainment Software Association (ESA), which represents the U.S. video game industry, welcomed today’s […]
03.27.2019
Video Games In Your Community: Spotlight on Washington
Bonnie Ross didn't grow up playing Atari or Nintendo or Sega or PlayStation. A Mattel handheld game of football was about as immersed as she got. Today, though, she's in charge of one of the video game industry's biggest franchises.
03.26.2019
Video Games In Your Community: Spotlight on Hawaii
Maya Rogers is in charge of the family legacy. As CEO and president of Blue Planet Software, she heads the company that's responsible for safeguarding and managing all aspects of the classic game Tetris. From her office in Oahu, Hawaii, Rogers oversees everything from merchandising to promotional opportunities to new games building on the arcade title that debuted in 1984 and remains as popular as ever with players.
03.21.2019
ESA Leadership Desk: Unpacking the Loot Box Conversation
By Stanley Pierre-Louis, Chief Executive Officer, Entertainment Software Association As the video game industry grows and evolves, we always encourage […]
03.17.2019
ESA Announces Stanley Pierre-Louis as its Next President and CEO
Entertainment industry veteran to lead association during a period of rapid growth and change in the global video game industry WASHINGTON […]
03.13.2019
Q&A with ESRB President Patricia Vance
Q1. For the uninitiated, could you start by telling us about the Entertainment Software Rating Board and its role in […]
03.12.2019
Essential Facts About Video Games and Violence
Blaming video games for violence in the real world is no more productive than blaming the news media for bringing violent crime into our homes night after night. Numerous authorities have examined the scientific record and found that it does not establish any causal link between media content and real-life violence.
03.12.2019
Video Games In Your Community: Spotlight on California
There aren't many game makers with a track record as impressive as Ted Price. For 25 years, Insomniac Games, the company he founded and where he still serves as CEO and president, has consistently been creating hit titles that have burrowed into the hearts and minds of players. Together, he and his team are responsible for mega-franchises including Spyro the Dragon, Ratchet & Clank. Resistance: Fall of Man, Sunset Overdrive, and Marvel's Spider-Man.
02.23.2019
Entertainment Software Association Begins 2019 With Six New Member Companies
On February 7, 2019, the Entertainment Software Association (ESA) welcomed as new members Intellivision Entertainment, Natsume Inc., Riot Games, SEGA of America, THQ Nordic, and Wizards of the Coast. The American video game industry enters the new year with its economic and social impact at an all-time high.
02.08.2019
ESA Foundation Announces 2019 Nite to Unite Honoree: Microsoft’s Xbox Adaptive Controller Team
Last night during the Super Bowl, one ad stood out among the rest. It featured a group of exceptional young […]
02.04.2019
U.S. Video Game Sales Reach Record-Breaking $43.4 Billion in 2018
“The impressive economic growth of the industry announced today parallels the growth of the industry in mainstream American culture,” said acting ESA President and CEO Stanley Pierre-Louis. “Across the nation, we count people of all backgrounds and stages of life among our most passionate video game players and fans. Interactive entertainment stands today as the most influential form of entertainment in America.”
01.23.2019
- Press Releases
- Statements and Filings
Entertainment Software Association Statement on December 3 Dialogue with World Health Organization
"It’s our hope that through continued dialogue we can help the WHO avoid rushed action and mistakes that could take years to correct. The billions of video game players around the world who will be affected by an ICD-11 classification error deserve action based on meticulous research. As an industry we are committed to collaborating with stakeholders, researchers, policymakers, and parents to ensure best-in-class ratings, parental controls, and other tools help video game players and parents understand and manage healthy video game play."
01.11.2019