Parental Priorities: 3 Surprising Benefits of Video Games
It’s no secret that mainstream news media has a knee-jerk tendency to focus on the negative rather than the positive, and it’s no different when it comes to their reporting on video games. As a result, many parents are simply unaware of the variety of potential benefits their child may gain from playing games. Sure, like most forms of entertainment, video games start as fun, but anyone that’s seen the grin spread across a child’s face the first time they overcome a particularly difficult game challenge knows that there’s more to it than just fun.
04.03.2019
Hidden Health Benefits of Video Games
Your mother may have warned you that playing too many video games would ruin your eyes. Mathieu Ferland would beg to differ. In fact, he says, it just might make them stronger.
03.30.2019
Entertainment Software Association Applauds Appointment of Karyn Temple as Register of Copyrights
WASHINGTON — March 27, 2019 — The Entertainment Software Association (ESA), which represents the U.S. video game industry, welcomed today’s […]
03.27.2019
Video Games In Your Community: Spotlight on Washington
Bonnie Ross didn't grow up playing Atari or Nintendo or Sega or PlayStation. A Mattel handheld game of football was about as immersed as she got. Today, though, she's in charge of one of the video game industry's biggest franchises.
03.26.2019
Video Games In Your Community: Spotlight on Hawaii
Maya Rogers is in charge of the family legacy. As CEO and president of Blue Planet Software, she heads the company that's responsible for safeguarding and managing all aspects of the classic game Tetris. From her office in Oahu, Hawaii, Rogers oversees everything from merchandising to promotional opportunities to new games building on the arcade title that debuted in 1984 and remains as popular as ever with players.
03.21.2019
ESA Leadership Desk: Unpacking the Loot Box Conversation
By Stanley Pierre-Louis, Chief Executive Officer, Entertainment Software Association As the video game industry grows and evolves, we always encourage […]
03.17.2019
ESA Announces Stanley Pierre-Louis as its Next President and CEO
Entertainment industry veteran to lead association during a period of rapid growth and change in the global video game industry WASHINGTON […]
03.13.2019
Q&A with ESRB President Patricia Vance
Q1. For the uninitiated, could you start by telling us about the Entertainment Software Rating Board and its role in […]
03.12.2019
Essential Facts About Video Games and Violence
Blaming video games for violence in the real world is no more productive than blaming the news media for bringing violent crime into our homes night after night. Numerous authorities have examined the scientific record and found that it does not establish any causal link between media content and real-life violence.
03.12.2019
Video Games In Your Community: Spotlight on California
There aren't many game makers with a track record as impressive as Ted Price. For 25 years, Insomniac Games, the company he founded and where he still serves as CEO and president, has consistently been creating hit titles that have burrowed into the hearts and minds of players. Together, he and his team are responsible for mega-franchises including Spyro the Dragon, Ratchet & Clank. Resistance: Fall of Man, Sunset Overdrive, and Marvel's Spider-Man.
02.23.2019
Entertainment Software Association Begins 2019 With Six New Member Companies
On February 7, 2019, the Entertainment Software Association (ESA) welcomed as new members Intellivision Entertainment, Natsume Inc., Riot Games, SEGA of America, THQ Nordic, and Wizards of the Coast. The American video game industry enters the new year with its economic and social impact at an all-time high.
02.08.2019
ESA Foundation Announces 2019 Nite to Unite Honoree: Microsoft’s Xbox Adaptive Controller Team
Last night during the Super Bowl, one ad stood out among the rest. It featured a group of exceptional young […]
02.04.2019