
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
Unlike hovercrafts, holograms, and humanoid robots, extended reality (XR) is no longer just a futuristic fantasy. XR technology today is […]
08.29.2019
As the world of esports gains momentum, professional leagues are taking steps towards recruiting more women, as are collegiate teams.
08.23.2019
The Smithsonian American Art Museum (SAAM) hosted the fifth annual SAAM Arcade. This year's theme was "Breaking Barriers," and attendees were able to play indie games from new developers intentionally selected to show empathy through game play.
08.15.2019
We commend our members for their continued efforts to listen to their customers and provide consumers with information to make more informed choices for their gameplay.
08.07.2019
LOS ANGELES - July 31, 2019 - Today, the Entertainment Software Association (ESA) Foundation and EVERFI are celebrating the impact of the Summer Slugger learning program, which was launched by Major League Baseball (MLB) and EVERFI.
08.01.2019
July 29, 2019Filed electronically via www.regulations.gov; Docket No. 190703544-9544-01 Earl ComstockOffice of Policy and Strategic Planning Department of Commerce1401 Constitution Avenue, […]
07.29.2019
This past June, the Entertainment Software Association sponsored and participated in the sixteenth annual Games for Change Festival in New […]
07.26.2019
On Tuesday, July 16, ESA President & CEO Stanley Pierre-Louis spoke on NPR's 1A podcast about video game upgrades, add-ons, and in-game purchases.
07.20.2019
Yesterday, friends and colleagues from across the District joined us in celebrating Stanley Pierre-Louis, the new President and CEO of the Entertainment Software Association. Members of Congress in attendance included Speaker of the House Nancy Pelosi (D-CA), Senator Todd Young (R-IN), Rep. Hakeem Jeffries (D-NY), and more.
07.17.2019
On Wednesday, July 10, ESA hosted an esports event on Capitol Hill in conjunction with Future Forum.
07.12.2019
At its core, the video game industry is centered around vibrantly creative people, who often can be overshadowed by their creations. Learn more about the creative minds behind Total War, Final Fantasy XIV, Kingdom Hearts, Call of Duty, Guitar Hero, and more.
07.08.2019
Video games moved beyond their roots as pure entertainment vehicles long ago. Today, several other industries have adopted core video game technology and adapted it to their own needs. In many cases, that's a game-like training device. In others, it's using the graphical advances game developers have pioneered in other forms of entertainment.
07.02.2019