
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
U.S. video game content generated $35.4 billion in revenue in 2019, a 2 percent increase over 2018*, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.
01.24.2020
The esports scholarship is one of three the Foundation now offers college students seeking a career in the video game industry. Applications are due March 2.
01.17.2020
Senior strategist Michael O’Leary will lead the ESA’s Government Affairs team and oversee political strategy for the organization’s policy initiatives. He brings more than twenty-five years of experience in both the public and private sectors.
01.13.2020
January 10, 2020 Submitted via Email: AIPartnerships@uspto.gov Andrei IancuUnder Secretary of Commerce for Intellectual Propertyand Director of the United States Patent […]
01.10.2020
A fireside chat at ESA HQ kicked off the start of the seventh annual #EdGamesExpo, the Department of Education's annual public showcase and celebration of educational learning games as well as innovative forms of learning technologies for children and students in education and special education.
01.10.2020
Online platforms have an incredible ability to bring people together, forge new friendships and build communities. Creating a safe and positive experience for all our players is deeply important to everyone in our industry, many of whom not only create video games but also enjoy them with their own families.
12.17.2019
December 16, 2019Filed electronically via www.regulations.gov; Docket No. USCBP-2019-0031 Robert E. PerezDeputy CommissionerU.S. Customs and Border Protection Department of Homeland […]
12.16.2019
Last month, ESA President & CEO Stanley Pierre-Louis joined over 100 industry experts and innovators to represent the video game industry at The Digital Intelligence Symposium: XR+ Symposium in New York City.
12.11.2019
December 10, 2019 By Electronic Filing Ms. April TaborFederal Trade CommissionOffice of the Secretary, Room H-113 (Annex E) 600 Pennsylvania […]
12.10.2019
The Entertainment Software Association (ESA), which represents the U.S. video game industry, released a statement today congratulating U.S. Register of Copyrights Karyn A. Temple on her appointment as Senior Executive Vice President and Global General Counsel with the Motion Picture Association (MPA).
12.10.2019
December 6, 2019 Via Email Privacy Regulations Coordinator California Office of the Attorney General 300 South Spring Street, First FloorLos […]
12.06.2019
As the holidays approach, consider donating to a nonprofit organization that enlists video games as a tool for improving the […]
12.03.2019