
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
ESA President & CEO Stanley Pierre-Louis spoke with Karen Toulon from Bloomberg News on the video game industry for this week's, "Black in Focus."
06.25.2021
ITEM A. COMMENTER INFORMATION The Motion Picture Association, Inc. (“MPA”) is a trade association representing some of the world’s largest producers and distributors […]
06.25.2021
Annual scholarships are awarded to 31 women, minority and LGBTQ+ college students who, emerging from a pandemic, are eager to […]
06.24.2021
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2021 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
04.30.2021
The Entertainment Software Association (ESA) today calls upon Nevada lawmakers to abandon legislation establishing a first-of-its-kind government regulatory scheme with barriers that would ultimately harm the state’s vibrant and growing esports ecosystem.
04.29.2021
“The ESA applauds everyone in Tennessee who supported the expanded program to attract creative industries—especially esports and video game production and development—that will help drive innovation and economic growth, while advancing Tennessee’s reputation as a vibrant and diverse entertainment competitor on the global stage.”
03.30.2021
Elizabeth Stringer helped introduce the first generation of lifelong gamers to the world of video games. Now she’s training the next generation to move the industry further.
03.18.2021
“The ESA urges an end to the increasing violence against those in the Asian American and Pacific Islander communities and is committed to helping end racism and discrimination in all forms.”
03.17.2021
The Entertainment Software Association (ESA) today issued the following statement on the U.S. Senate’s confirmation of Katherine Tai as the new U.S. Trade Representative.
03.17.2021
This Women's History Month, the Entertainment Software Association is excited to highlight five women from the past and present who've paved the way for women in the video game industry.
03.08.2021
New Interactive Education and Mentoring Program Empowers Girls and Young Women to Learn Coding Skills and Envision Careers in Science, […]
03.04.2021
Aiming to increase diversity in the video game and other tech industries, the ESA Foundation teams up with Black Girls […]
03.04.2021