
- Press Releases
Global Report: Video Games Transcend Entertainment, Affect Positive Change in Players’ Lives
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
Video games affirmed as a source of connection, stress relief and mental stimulation in one of the largest consumer surveys […]
10.08.2025
The Honorable Jamieson Greer United States Trade Representative 600 17th Street, NW Washington, DC 20508 RE: United States Leadership in […]
03.27.2025
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for […]
02.06.2025
WASHINGTON, Jan 23, 2025 – Overall consumer spending on video games in the United States totaled $58.7 billion in 2024 according to data released by the Entertainment Software Association, Circana and Sensor Tower.
01.23.2025
09.23.2025
09.10.2025
09.02.2025
On February 18, 2022, the Entertainment Software Association (ESA) praised the United States Trade Representative (USTR) for its release of […]
02.18.2022
Showcasing the Industry’s Growing Positive Impact on People, Culture and the Economy to State and Federal Policymakers Washington, D.C., February […]
02.15.2022
The Entertainment Software Association issued the following statement on the successful piracy prosecution in the Western District of Washington: “The […]
02.11.2022
“Safety is not a competitive issue for the video game industry—it is a shared priority that requires collective action,” Entertainment Software Association (ESA) Senior Vice President & General Counsel Gina Vetere said.
02.08.2022
On January 31, 2022, the International Intellectual Property Alliance (IIPA) filed its annual Special 301 Report submission with the Office […]
01.31.2022
January 31, 2022 Submitted via regulations.gov Docket No. USTR–2021–0021 Mr. Daniel LeeAssistant United States Trade Representative for Innovation and Intellectual […]
01.31.2022
ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a GamesBeat Summit panel with leading industry members on “building this new reality to reflect our aspirations and diversity.”
01.27.2022
On Wednesday, January 26, 2022, ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will […]
01.26.2022
Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase over 2020, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.
01.18.2022
Washington, D.C. – January, 6, 2022 – The ESA today issued the following statement about its annual industry event E3. […]
01.06.2022
The Growing World of Esports Esports, also known as competitive gaming, is revolutionizing how consumers watch, follow and engage with […]
12.14.2021
‘The Guide to Esports’ Explains Competitive Gaming Fundamentals, the Global Impact of Esports and the Importance of Intellectual Property to […]
12.14.2021