December 14, 2021
‘The Guide to Esports’ Explains Competitive Gaming Fundamentals, the Global Impact of Esports and the Importance of Intellectual Property to Fuel Excitement and Growth
Brussels, Belgium – December 14, 2021 – ISFE Esports today published the first comprehensive, global competitive gaming compendium—The Guide to Esports—with the support of its sister trade groups, the Entertainment Software Association (ESA) in the USA, the Entertainment Software Association of Canada (ESAC) and the Interactive Games and Entertainment Association of Australia and New Zealand (IGEA), to present the state of esports play for all stakeholders, including publishers, developers, tournament organisers, teams, players and fans.
Esports, which harness the creative works of the video game industry, offer worldwide opportunities for job creation, economic growth, tourism, fostering community, and the advancement of the digital skills that are needed in so many different fields.
Head of ISFE Esports Sergi Mesonero said: “Esports have proven to be one of the most exciting developments in entertainment. This worldwide phenomenon has not only shown how big the social component of games is in general, but has also embraced important social values such as team building and fairness. We hope The Guide to Esports will help to foster increased understanding of the industry and continued dialogue between video game publishers and policymakers, to best ensure the continued and sustained growth of this dynamic global sector.”
The Guide to Esports outlines worldwide economic growth, demographics, job creation, and educational and social opportunities. The guide also details the industry’s commitment to the principles of responsible gameplay and player well-being, integrity, diversity and fair play.
# # #
About ISFE Esports
ISFE Esports, a division of ISFE, represents Europe’s leading esports stakeholders, including video games companies, tournament organisers, broadcasters and national trade associations. ISFE Esports’ mission is to strategically align esports policy across Europe, to coordinate and articulate the voice of the sector, to share best practice and to raise awareness of esports and of the opportunities they offer. For more information, visit ISFE Esports’ website or follow the ISFE on Twitter @ISFE_Games.
About the ESA
The Entertainment Software Association (ESA) serves as the voice and advocate for the U.S. video game industry. Its members are the innovators, creators, publishers, and business leaders that are reimagining entertainment and transforming how we interact, learn, connect, and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture, and the economy. For more information, visit the ESA’s website or follow the ESA on Twitter @theESA.
ESAC represents major video game console makers, publishers, large and small independent developers as well as national distributors. As the voice of Canada’s entertainment software industry, we work on behalf of our member-companies to ensure that Canada remains a great place to innovate, create and publish video games. We work with decision-makers on regulatory issues that affect our members at the provincial and federal levels; and, regularly conduct and publish original research highlighting the impact of our industry in Canada. For more information, visit our website or follow the ESA on Twitter @ESACanada.
IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations. Further details are available at www.igea.net.
Image credit: Fredrik Nilsson – DreamHack