Stanley Pierre-Louis, Entertainment Software Association, CEO; Jessica Lindl, Unity, Vice President of Social Impact; David Washington, HiDef, Founder, Chief Impact Officer

2021 GamesBeat Summit Next Panel Explored Games as a Vehicle for Social Impact

2021 GamesBeat Summit Next Panel Explored Games as a Vehicle for Social Impact

On Wednesday, November 10, 2021, the Entertainment Software Association President and CEO Stanley Pierre-Louis moderated a GamesBeat Summit Next panel focusing on how video games are achieving social impact. Jessica Lindl, Unity Vice President of Social Impact, and David Washington, HiDef Founder and Chief Impact Officer, spoke with Pierre-Louis about how game developers are increasingly using themes that address social issues in their games, while employers in the industry are placing a greater emphasis on creating inclusive games and workplace environments.

“I see gaming as the new tip of the spear for culture in every sense of the word,” said Washington.

Lindl added that “when we think of our broad social impact work, it starts with education, access and economic opportunity.”

Watch the full discussion here: