Real-world evidence makes it clear that there is no causal link between video games and violent behavior. 

Most of the three billion video game players around the world enjoy the same video games—including those containing violent content. Despite this, violent offenses in foreign markets where those same video games are sold are far less common than they are in the United States, suggesting that other factors (e.g. background of the individual, the availability of and access to guns, mental health considerations, etc.) are more relevant to understanding the cause of any particular offense.

The video game industry has a demonstrated, long-standing commitment to ensuring that games, particularly those with violent themes, are used by people of the appropriate age and maturity level. 

Creating a positive, inclusive and safe experience for players of all ages is a priority for the entire video game industry.

The video game industry employs a range of tools and information to help parents decide what gameplay experiences are appropriate for their children and to empower parents and players to keep their environments as safe as possible. The industry also works to develop new and more sophisticated safeguards to prevent disruptive behavior before it happens and to incentivize positive behavior, such as proactive and reactive technologies, human moderation and community standards.

For 30 years, the industry has worked through the Entertainment Software Rating Board (ESRB) to ensure that consumers—especially parents and caregivers—have the resources, including voluntary age ratings and content descriptors, needed to make informed decisions about video games. 
The effectiveness of these efforts has been praised by the U.S. Supreme Court and U.S. Federal Trade Commission (FTC).

Key Issues

AI photo of video games

Artificial Intelligence

The video game industry has been using artificial intelligence for decades to help create games and improve the player experience. New AI tools have the potential to drive further innovation.

Digital Wellness

Billions of people globally, of all ages and backgrounds, play video games in a healthy, balanced way.

multiple people playing games in one room

Esports

Competitive video gaming creates jobs, spurs economic growth and encourages tourism.

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First Amendment

Freedom of expression helps ensure the creativity and innovation of video games.

Representation of in-game purchases

In-Game Purchases

In-game purchases make additional content and ongoing online services possible, offering consumers the option to pay for what they want and skip what they don’t.

woman playing game on computer

Inclusion & Belonging

When players see characters and stories that reflect our diverse society, we can expand their understanding, challenge stereotypes, and foster empathy.

woman using virtual reality headset

Intellectual Property

Strong intellectual property laws promote creativity, promote innovation and protect the investments that make video games possible.

close up of hands on game controller playing game in distance

Player Safety

The industry is an innovator in online safety, investing in the development and continual evolution of safety features, putting the player community first.

Privacy

The video game industry provides consumers with transparency, choice and control when it comes to managing personal information.

person throwing controller in air with one hand

Right to Repair

Right to repair mandates present unique security and piracy risks to the video game ecosystem.

video game controllers

Subscription Services

Subscription-based models save consumers money, provide predictability and allow customized experiences.

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Trade

Fair and open access to international markets fuels the industry’s potential for growth.

coworkers discussing plans for video games

Workforce

Video game companies work diligently to attract and employ the best talent available to continue growing the industry and contributing to the U.S. economy.