This study explores how students experience interdisciplinary learning–specifically game jams, hackathons, and similar group game creation events. These events provide young people with exciting opportunities, foster innovation, and strengthen teamwork skills–all of which are essential to working in industry.

Publication: International Journal of Game-Based Learning
Authors: Charlene Jennett, Sofia Papadopoulou, Jesse Himmelstein, Alexandre Vaugoux, Vincent Roger and Anna L. Cox

Read the full study here.


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