This study uses a VR horror game to explore the relationship between horror self-efficacy, physiological arousal, and fear on enjoyment and future intention to play similar games. The results help shed light on why some individuals enjoy frightening content.

Publication: New Media & Society
Authors: Jih-Hsuan Tammy Lin, Dai-Yun Wu, Chen-Chao Tao

Read the full study here.

Goodbye!

You are now leaving the ESA’s website. When you reach the third-party site, we encourage you to review its privacy policy and terms and conditions.

Internet Explorer is not officially supported, please try these modern browsers: