Assessing implicit science learning in digital games

Assessing implicit science learning in digital games

This study explores ways to measure implicit learning through Game-Based Learning Assessments (GBLA). GBLA has promising applications in adaptive games and in-class, data-driven formative assessments.

Publication: Computers in Human Behavior (2017)
Authors: Tiffany M. Barnes, Ryan S. Baker, Rebecca A. Brown, Jodi Asbell-Clarke, Michael Eagle, Teon Edwards, Andrew G. Hicks and Elizabeth Rowe

Read the full study here.