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The Entertainment Software Association Congratulates U.S. Trade Representative Katherine Tai
Statements /The Entertainment Software Association (ESA) today issued the following statement on the U.S. Senate’s confirmation of Katherine Tai as…
2020 Economic Impact Report
The Video Game Industry2020 Economic Impact ReportThe U.S. video game industry generates $90 billion in annual economic output while…
Thought Leadership and Perspectives
The Video Game Industry Thought Leadership and Perspectives From industry leaders to behind-the-scenes players, ESA provides essential thought leadership and perspectives…
E3
The Video Game IndustryE3E3 is the world’s premier event for computer and video games and related products.E3 provides an…
ESA Foundation
The Video Game IndustryESA FoundationThe ESA Foundation harnesses the collective power of the video game industry to create positive…
Comprehensive Industry Research
The Video Game Industry Comprehensive Industry Research More than 215 million Americans are playing video games. So who are America’s video…
Industries
IN THE SPOTLIGHT Thought Leadership and Perspectives Economic Impact Comprehensive Industry Research E3 ESA Foundation
Women’s History Month: ESA Spotlights Women in the Video Game Industry
Perspectives /This Women's History Month, the Entertainment Software Association is excited to highlight five women from the past and present…
The Entertainment Software Association Announces $1 Million Initiative to Support Black Girls Code Through Its Philanthropic Foundation
Press Releases /New Interactive Education and Mentoring Program Empowers Girls and Young Women to Learn Coding Skills and Envision Careers in…
Toyz Electronics: Changing the Game for Kids in Underserved Communities
Perspectives /From bringing kids to Carnegie Mellon to creating VR games teaching kids about coding, Toyz Electronics is making a…
CBCF Announces STEAM Fellowship Partnership with the Entertainment Software Association
Press Releases /Today, the Congressional Black Caucus Foundation, Incorporated (CBCF) and the Entertainment Software Association (ESA) announced the launch of a…
Meet Sloane Miller, an ESA Foundation Computer and Video Game Arts and Sciences Scholar
Perspectives /Sloane Miller, ESA Foundation Computer and Video Game Arts and Sciences ScholarSloane Miller isn’t your average college freshman.…
Statement by the Entertainment Software Association on Illinois HB3531
Statements /The Entertainment Software Association issued the following statement in response to legislation (HB3531) introduced this week by Illinois state…
Social Justice and Spider-Man: A Conversation with Evan Narcisse
Perspectives /Evan Narcisse, narrative design consultant for Spider-Man: Miles Morales.Spider-Man: Miles Morales is a unique video game on many…
Into the Metaverse and Beyond: How Diversity in Video Games Drives a More Diverse Future
Perspectives /One thing has become abundantly clear in the social awakening that followed the murder of George Floyd. To make…
Statement by the Entertainment Software Association on the Passing of Robert Altman
Statements /Our hearts are heavy with sadness by the sudden passing of our board chairman and an industry giant, Robert…
Subscription Services
The video game industry believes in empowering consumers through enhanced consumer choice. As the digital space evolves, empowering and…
Trust and Safety
Safety is not a competitive issue for the video game industry—it is a shared priority that requires our collective…
The Entertainment Software Association Congratulates CHCI Chair Rep. Nanette Barragán
Statements /Washington - January 29, 2021 - The Entertainment Software Association (ESA) released a statement today congratulating the Congressional Hispanic…
The International Intellectual Property Alliance (IIPA) Comments Regarding “Special 301” Review
Policy Filings /To learn more, click here.