Trust and Safety
Safety is not a competitive issue for the video game industry—it is a shared priority that requires our collective action. The video game industry employs a range of tools and information to help parents decide what gameplay experiences are appropriate for their children and to empower parents and players to keep their environments as safe as possible. The industry also works to develop new and more sophisticated safeguards to prevent disruptive behavior before it happens and to incentivize positive behavior, such as proactive and reactive technologies, human moderation and community standards.
Creating a safe, positive and inclusive online experience for all players is of the utmost importance to the video game industry. Video game publishers and console makers work collaboratively to promote civility, build community and incentivize positive behavior. The industry also works to develop and implement cutting-edge technologies, detection methods and practices to prevent toxic and predatory behavior, while arming players with information and tools to keep their environments as safe and positive as possible.
The video game industry also partners with trusted third parties like the National Center for Missing and Exploited Children (NCMEC) to increase our understanding of and engagement on online safety in order to make the internet safer for our community. The industry remains committed to vigilantly seeking and implementing new and improved methods to prevent disruptive behavior. This way, all players can continue enjoying the vibrant, fun and safe online environments they deserve.
Related News and Resources
U.S. Legislative Staff Joined Riot Games Studio Heads for Behind-the-Scenes Discussion of Promoting Positive BehaviorEvents /
On Wednesday, April 20, 2022, the Entertainment Software Association hosted an invitation-only webinar for Washington, D.C. congressional staff offering a unique behind-the-scenes look at Riot Games with Senior Vice President and Head of Valorant Studio Anna Donlon and Vice President and Head of League of Legends Studio Andrei van…
ESA Partnered With National Center for Missing and Exploited Children, Family Online Safety Institute and Take This for Online Safety WebinarEvents /
On Thursday, December 2, 2021, the Entertainment Software Association (ESA) hosted “Chums, Cheaters and Creeps: An Educational Webinar about Keeping Online Play Safe for Everyone,” a virtual event for policymakers and their staffs focusing on online safety, privacy, children’s protection and video games.Featuring Callahan Walsh of the National Center…