The U.S. video game industry delivers some of the world’s most innovative and creative entertainment to players around the world. The growth and competitiveness of the industry relies on fair and open access to international markets. In particular, strong intellectual property protections and digital trade rules enable companies to create and provide innovative video games and related services to consumers globally .
The U.S. video game industry delivers some of the world’s most innovative and creative entertainment to players around the world. It also contributes significantly to U.S. economic growth and competitiveness and supports high-paying jobs across the 50 U.S. states, the District of Columbia (D.C.) and Puerto Rico.
For the U.S. video game industry to continue thriving, companies need to be able to develop, protect and deliver interactive games, cutting-edge hardware and innovative business subscription models worldwide. This can be ensured through trade rules that promote innovation and creativity, support the growth of the digital marketplace and eliminate burdensome regulations that stifle the ability of consumers in foreign markets to safely connect and enjoy the same interactive entertainment experiences as their domestic counterparts.
Related News and Resources
- Statements /
I am the President and CEO of the Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry. Our members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play.
The Entertainment Software Association Congratulates the ESA-Sponsored CHCI Summer Intern and CBCF 2021-2022 STEAM FellowPerspectives /
The ESA congratulates Wilner Alvarez, the ESA-sponsored Congressional Hispanic Caucus Institute (CHCI) summer intern, and Brittany Thomas, the ESA-sponsored Congressional Black Caucus Foundation (CBCF) 2021-2021 STEAM fellow!
- Statements /
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2021 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
- Statements /
The Entertainment Software Association (ESA) today issued the following statement on the U.S. Senate’s confirmation of Katherine Tai as the new U.S. Trade Representative.
Entertainment Software Association Congratulates U.S. Government for Protecting and Enforcing Intellectual Property InternationallyPress Releases /
New Special 301 Report and Notorious Markets List Highlight Markets That Inadequately Protect Copyright and TrademarksWASHINGTON, DC – April 26, 2019 – The Entertainment Software Association (ESA) today commended the Office of the United States Trade Representative (USTR) on its annual “Special 301” Report and Notorious Markets List. The…
- Policy Filings /
This 2018 submission outlines notorious marketplaces existing outside the United States. Notorious online markets include linking websites, hosting websites ("cyberlockers"), torrent indexing websites, and unauthorized private servers.