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We support policies that protect creative works, promote innovation, and expand the dynamic marketplace for the video game industry.

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  • 2021 Essential Facts About the Video Game Industry

    ESA Research / Fact Sheets /

    This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.

  • 2020 Essential Facts About the Video Game Industry

    ESA Research / Fact Sheets /

    ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?

  • ESA Leadership Desk: 214 Million Americans Play Video Games

    Perspectives /

    As the 2020 Essential Facts demonstrates, video games have become the leading form of entertainment because they bring us joy, connection and a sense of belonging when we need it most. Their value to society has never been more vital.

  • #NationalVideoGamesDay 2019

    Perspectives /

    In celebration of Video Games Day 2019, here’s 24 fun facts about our industry that might surprise you:#1. Video game history goes back as far as the 1950s, when computer scientists started designing simple games and simulations for fun.#2. Video games didn’t become popular with the mainstream until the…

  • Video Game Industry Commitments to Further Inform Consumer Purchases

    Perspectives /

    We commend our members for their continued efforts to listen to their customers and provide consumers with information to make more informed choices for their gameplay.

  • Family Game Night with ESRB Senior Vice President Bill Garrity

    Perspectives /

    Learn more about why ESRB Senior Vice President Bill Garrity loves family game nights. "Playing together is quality time, full stop. We’re talking. We’re encouraging each other at times and competing at others. I’m sure I’ll miss it when they move out."

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